Can't find any other way to contact you so here goes.
ImATrackMan is making a Game Boy cart with YMZ chip on board (clone of AY-3-8910) which would be running at half GB's clock (something over 2MHz IIRC). Thing is, he has no software to follow it up with.
Had this thing worked out, would you be up to write an engine for it?
Logging in to see if there's anything new with the SleizaTrio for Channel F.
I saw your comment about MAME and 8kB limit. I haven't checked but MESS allowed for larger carts, I had a 14kB Pac-Man image that worked fine. Stupid thing though is that the 2kB RAM that is included on the Chess cartridge (and Pac-Man) is placed as a permanent memory block instead of one that can be turned on off.
You should currently be able to use $0800-$FFFF with (currently) a hole at $2800-$2FFF for the mentioned RAM. So 62kB with 2kB RAM...
Hey, as an addendum to the bintracker logo. I didn't mean that mediocrity is what we strive for, I'm not even someone relevant to the field,just a stranger if you will.
It's just that personally,since i can't control my inspiration, everything seems bland. So the question here is if you continue with blandness and eventually evolve(this isn't always the case) or you don't try at all because you want to give top notch material to other every time.
well, i asked e5frog a while ago and he said that he could prioritize the work on a cart. didnt have time the last months to message him, but will get to this soon. cool to hear that it got already tested and verified on real hw tho hehe :D
post #137590 ::
2021.02.28 12:14pm :: edit 2021.03.02 12:25pm
i don't know what about a suggestion, some lines to be added at sleizsatrio readme.txt (thanks @kleeder !!! ;) )
tone on ch 1,2,3
noise on ch3
kick/hat on ch4
"quick guides" are very very important because ohb! (as we might eventually forget how to use it, and under a rush messing on everything - on that last Channel F bitpack, @kleeder asked not use tone, so guess what happened on my entry... :D )