tags

none

 
 
Daimon
Level 9 Mappist
 
Boom Map
5th/5

 
architecture 
4th Σ5.064

 
funness 
8th Σ3.948

 
pacing 
8th Σ3.985

 
challenge 
8th Σ4.330

 
pants of hell 
7th Σ4.333

 
WooD
 
  8th/13   Σ21.660   Nov 3rd 2016 11:11am
 
 
an abstract level with a large usage of wood textures, stone vines and marble rocks for ultimate doom, slot is E4M1.

Hope this could be good for the project!
Creative Commons License
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73824
Level 24 Chipist
post #73824 :: 2016.11.07 10:59pm
  
  Post-retro liēkd this
100%/100%/100% in 15:26 on UV.

So, uh, I got super lost. I wasn't aware walking out one of the windows would activate the stairs to the high door. And then I didn't realize one of the switches opens the gate to the switch that lowers the yellow key platform. So that took a good 5-10 min to figure out. Also it was weird to find that the skull boxes hurt.

I liked the abstract look and feel. It definitely enhanced the sense of confusion at least.
 
 
74219
Level 26 Chipist
post #74219 :: 2016.11.22 12:33am
I got super lost too, I only knew to walk out the window from reading your comment, and then I gave up a couple switches later. I didn't really find this map fun, I'm afraid.
 
 
75067
Level 19 Criticist
Xyz
post #75067 :: 2016.12.15 12:13am
  
  Daimon liēkd this
Just realized one way you could've designed the window jump better is to have a floor suddenly raise in the room blocking the way you came in. So the only escape is to examine the room you're now trapped in.
 
 

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