if you can adapt yours to this, then im sure it would run smoothly as heck
i love this, great job!
Made for http://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html
Unfortunately, the code lags way too much to listen to in greggman (even at 8 kHz). My original plan was to work around this by using the renderer Savestate used (http://wry.me/bytebeat/), but unfortunately the website was down, so I had to improvise. Instead, I ended up writing a C++ program containing the bytebeat code that would produce a wav render (with a few modifications so it would compile, of course.)
Anyway, enjoy! ^o^