amelia
Lvl 20  
 
hanna
Lvl 23  
 
kipptune
Lvl 8  
 
kleeder
Lvl 30  
 
miau
Lvl 24  
 
playability 
6th Σ5.237

 
visuals 
3rd Σ5.603

 
concept 
1st Σ6.563

 
audio 
1st Σ6.616

 
blown pants 
1st Σ5.914

 
One Hour Beat
 
  1st/14   Σ29.934   Jun 14th 2020 2:26am
 
 
 
Controls:
A top notes (gold)
S middle notes (silver)
C bottom notes (bronze)

amelia was mastermind, creative director and chief software engineer for One Hour Beat and contributed art and the music for level 1.

message from amelia: "It's legal I swear! Check the img folder!! All the textures you see in this game are extremely convoluted croppings, rotatings and scalings of the BOTB tileset! Anyways, I hope y'all enjoy this game as much as it was fun making it! Go support the other people who made this game possible! c:"

hanna did art and the music for levels 2 and 3.

message from hanna: "i'm also responsible for how horribly impossible it is to succeed on those levels. sorry y'all, just try to survive the brokenness. anyways, i had a lot of fun helping out with this thing! with more time we coulda made something even more awesome :o"

kleeder did some adorable voicework and the music for the tutorial stage. this would not be an authentic botb product if it did not feature them

kipptune (formerly tmm12) contributed an excellent multichip jam for the final level.

miau said hello and suggested a visual representation for himself.
Creative Commons License
0
21
87
18
19
 


previous entry
frandude - Hotel Katamari


nextious entry
catofishu - Simple Icon Paint
 
122537
Level 30 Chipist
post #122537 :: 2020.06.14 2:40am
  
  charlotte, argarak, DevEd, insertkey, big lumby, Jakerson, hanna and amelia liēkd this
i get bronze all the time
this game sucks
 
 
122538
Level 23 Chipist
post #122538 :: 2020.06.14 3:04am
  
  hanna, kleeder and amelia liēkd this
omg omg omg omg omg omg omg OMG!!!!!!!!!

I dont know why i have difficulties on my level but i really like it! THUMBS UP!!!!
 
 
122541
Level 20 Chipist
post #122541 :: 2020.06.14 5:46am
  
  hanna, amelia, kleeder and Jakerson liēkd this
this is really good! like, really REALLY good!! i thoroughly enjoyed myself throughout this game, this is really well made and made me laugh a number of times! :D
 
 
122542
Level 26 Mixist
post #122542 :: 2020.06.14 6:57am :: edit 2020.06.14 7:00am
  
  argarak, amelia, Jakerson and kleeder liēkd this
even if it's done in-engine, is cropping things on a literal pixel-by-pixel basis strictly within the spirit of things? (it's very clever, i'll give you that!)

it's a very good game though
 
 
122552
Level 22 Mixist
Vav
post #122552 :: 2020.06.14 11:56am
  
  big lumby, Jakerson, hanna and amelia liēkd this
i cant beat jakerson's level, he is too hypnotically hilarious
 
 
122560
Level 24 Pixelist
post #122560 :: 2020.06.14 12:29pm
  
  hanna hæitd this
Wish there was a level skip so I could see the last two levels, there's no hope of me beating Jakerson's
 
 
122567
Level 23 Chipist
post #122567 :: 2020.06.14 1:34pm
  
  big lumby, Jakerson, kleeder and amelia liēkd this
just don't give up. it's very within the realm of being possible!
 
 
122568
Level 23 Chipist
post #122568 :: 2020.06.14 2:07pm
  
  Jakerson, amelia and kleeder liēkd this
 
 
122576
Level 28 Chipist
post #122576 :: 2020.06.14 3:23pm
  
  insertkey liēkd this
the graphics are HAX (personally, I'd have made it so that they were visibly tiled out of parts of the sheet if I thought of piecing together parts of sprites to make "my own" sprites)
but this is really, really, really cool
 
 
122578
Level 27 Mixist
post #122578 :: 2020.06.14 3:40pm :: edit 2020.06.14 3:43pm
i finished the game, but when i lost on the last level, i assume the cut off text here says "boon loss" https://imgur.com/a/B3AFNhn
 
 
122695
Level 23 Mixist
Lia
post #122695 :: 2020.06.15 2:19pm
  
  FamicomForever and hanna hæitd this
  
  argarak and petet liēkd this
I will tell why this is problematic because no one else does.

Technically, it's not against the rules. However, it's unfaithful to the limitation that the rules pose by "creatively" working its way around them. The purpose of limitations is to work within them, not around them.

Drawing bunch of bitmap images by hand and creating a script to match the color of a pixel from your drawing with the coordinates where that color can be found on the spritesheet, then doing this thousands of times over and over to generate a huge list of every pixel in your drawing is an "excessively creative freedom" and while it technically abides with the rules it's still clearly against the soul and spirit of the game jam.

Similiarly, one could take a .wav file from a mixist bitpack and pick single sample points one by one to construct entire new sounds and waveforms from them. Technically the rules don't explicitly disallow this and technically you're only using content that's provided in the pack. But if this was considered an acceptable practice to do, everyone would do it, and then someone would write a script to automate it and what's the point of a bitpack then?

Is it fine to break any rule once? Is it fine to break a rule multiple times if it's justified by creativity?

Don't get me wrong, I don't hate this game at all. This is a great collaborative piece that shows what bunch of people can achieve together. The use of 3D projection, voice acting and beatmaps together is impressive. The only thing I'd complain about would be the input precision for the notes, and it isn't even that bad. This game is complete with the theme and everything, this just isn't the right major for it.

Don't submit an entry to a game jam knowing it's so good that people will like it no matter what. It's unfair and if anything, outright disrespectful towards other participants. If you have a cool concept for an entry, you can wait until the right major to execute it on. Or, you can publish it independently. Maybe you could even request another major with the HTML5 format and more lenient rules.

I loved this game as is and it definitely wouldn't have "worked" the same if it actually only used icons from the bitpack, or slight (even the definition of "slight" is up to debate here) modifications or re-croppings of them. But as I said, there would've eventually been another jam where the rules spirit and soul of the jam would have permitted reasonably allowed it.

Additionally: There are couple entries that break rule or another (one doesn't run without downloading jQuery from Google, one creates sprites from scratch) and sometimes I feel bad having to penalize points from rulebreakers. That's fine, sometimes people can be ignorant, misunderstanding the rules, just taking a quick look at them and missing a bullet point etc. But this entry is clearly just a big flex that says "watch me smartass my way around the rules and get away with it" and is 100% conscious about it.
 
 
122698
Level 23 Mixist
Lia
post #122698 :: 2020.06.15 3:43pm
  
  argarak, Vav, petet and kleeder liēkd this
I took a short rest (couldn't get sleep) and realized my previous comment was a bit harsh, especially the ending of it where I use phrases like self-conscious smartassing. So I wanted to come back and apologize to whoever worked on the game who might have taken it as devaluing their effort, even the person who wrote the png2pixeltable script. It wasn't meant that way and that should be obvious from the compliments I gave.

So here is my humble apology to everyone except kleeder (who apparently doesn't mind and already admitted I have some point, whatever that point is and whether it's right or wrong)
 
 
122905
Level 25 Chipist
post #122905 :: 2020.06.20 5:50pm
  
  Jakerson and kleeder liēkd this
Very neat concept, and some cool tunes! Would have liked some more feedback on when I press notes and when I hit or miss notes, it was hard to tell when I hit notes or if I missed them, how off I was. Scores: https://i.imgur.com/au3zRy7.png

I also agree that the spriting is definitely playing to the letter of the rules and not the spirit, especially by cutting at the pixel level, and I'm not a big fan of that, but in terms of voting I don't see it as such a big deal and won't really be scoring this down much because of it.
 
 
122925
Level 25 Chipist
post #122925 :: 2020.06.21 11:58am
  
  FamicomForever and kleeder liēkd this
somehow managed to beat the levels whilst having almost no rhythm game type experience but I really enjoyed it, great musics and style. the 3d art is really exceptional buuuut like people have said here yeah there's no way you can just gloss over the spritesheet hacks so I don't have much to add here, but I at least appreciate the effort that went into converting everything into tons of drawImage commands
 
 
122974
Level 18 Grafxicist
post #122974 :: 2020.06.22 5:10pm
why must her reproving eyes follow me throughout my multiple shameful attempts

I'M DOING THIS FOR YOU, BLUE GIRL
 
 
123139
Level 27 Chipist
post #123139 :: 2020.06.28 11:04am :: edit 2020.06.28 11:18am
  
  amelia and kleeder liēkd this
this is so cool!!!

(this should be the real tutorial that they show botbrs when they sign up...)
 
 
123230
Level 20 Chipist
post #123230 :: 2020.07.01 9:40pm
  
  Jakerson and amelia liēkd this
hey amelia, sorry for bothering you about this publicly. i was wondering if i could have your permission to use a trimmed version of jakerson1.ogg as a sample in one of my upcoming submissions. i want to be safe and not include an illegal sample into my submission and have your permission first before including it.
 
 
123234
Level 20 Chipist
post #123234 :: 2020.07.02 1:58am
  
  big lumby and Jakerson liēkd this
Ye that's fine hehehe c:
 
 

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