Level 25 Chipist
SNES/Super Famicom

cool breeze 
19th Σ5.409

face melt 
137th Σ4.355

hawt night 
59th Σ4.881

sweaty morning 
61st Σ4.778

sun in pants 
87th Σ4.418

Mycelium Man
  61st/230   Σ23.839   Aug 11th 2019 3:52am
This is all I could manage to rush out with the two week extension.

Made using XMSNES.
Creative Commons License

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Level 16 Chipist
post #113292 :: 2019.08.11 3:42am
  Galgox liēkd this
Nice. Chiptune for the win. Some echo wouldn't had hurt, but still it's really nice.
Level 25 Chipist
post #113306 :: 2019.08.11 11:21am
XMSNES can't do echoes as far as I know. :(
Level 16 Chipist
post #113317 :: 2019.08.11 12:42pm :: edit 2019.08.12 7:30am
  tennisers and th4 D34D liēkd this
Oh it can actually! through using E0x. You store a configuration, like ">//7F00000000000000430" in a instrument name, and then through using E03 in any effects column you initialize echo with that setting. You can change between up to 12 settings at the same time through E03 - E0F where E04 uses next appearing and futher. The configuration is not documented to the disappointment, but the SNES vst C700 has an inbuilt echo calculator for xmsnes that came in handy when I finished my .spc entry :D
Level 25 Chipist
post #113318 :: 2019.08.11 12:52pm
  th4 D34D and ASIKWUSpulse liēkd this
Ooh, thanks for the info man! I'll keep it in mind next time I have to rush an SNES entry in XMSNES. xP
Level 14 Chipist
post #113332 :: 2019.08.11 2:38pm
I hate white people
Level 23 Chipist
post #113690 :: 2019.08.24 12:47am
  Galgox liēkd this
Just came from Tobikomi's vic-20 track my god I really am gonna get teh dyabeatsies.... oh and this is so great btw, really nice quality stuff. I don't think it's missing anything without the echo but that would be cool to hear a new render with it added to parts :)

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