btw this is great
The good news is that the hero has won the first fight. The bad news is that he lost the second fight because he has somehow lost his superpowers. The commercial break (which came later than usual) is over... so the adventure continues...
(to the host of the stream: you may skip the remainder of the description if you wish)
Commercial break is over.
For those of you just tuning in... the hero just got captured by the villain. He's now getting locked up.
Inside our aformented "jail cell"... The hero, with no apparent superpowers anymore, waits for something to happen...
...when he realizes he still has the power of making his voice sing like any chip he wants to. Again, we'll imply that he can still only sing NES, given the limitations of the NSF file.
He promptly sings a really high NES note, which promptly causes the villain a bad earache... and maybe a bit more. The "jail cell" is mistakenly broken as the villain is banging his head over and over to that offal ear-piercing tone.
The hero escapes, villain in pursuit...
...only to stop when he sees a door that has been mistakenly opened and looks inside. The villain stops at around the same point when he realizes that his secret project has been found...
Inside the room is a lab. The most prominent object is a vile containing an essence of what the "shooting star" originally contained. On the video screen is the "shooting star", now all dried up and nothing but a shell of what it was. Various other weird chemicals are scattered throughout the room, presumably in an effort to make the essence last longer...
The hero looks at the villain to see that the villain is slowly disintegrating. The villain knows there's nothing he can do at the moment.
The hero decides to go inside the room, ignoring the villain, and looks at the labels of the chemicals...
One of them says, "WARNING: UNSTABLE WHEN USED IN CONJUNCTION WITH FAMICOM-IUM".
Another one says, "WARNING: RESULTS NOT GUARANTEED".
The last one? "WARNING: NOT A SUBSTITUTE FOR A SYNTHESIZER"
He sees an "expansion" chemical marked as "VRC6"...
...another one marked as "VRC7"...
...and one marked as "MMC5".
He then looks at the glowing chemical, which is the most prominent vile there... which happens to be marked as "FAMICOM-IUM". Yes... our hero had Famicom-ium inside him all along!
Turns out the meteor consisted mostly of Famicom-ium. The other elements found inside it were dispersed over a wide radius, explaining the temporary superpowers the hero acquired... the villain attempted to extract some elements from himself and attempted to duplicate it. Well... it almost worked, to say the least.
The hero turns backward, and... notices something unusual by his feet. The villain, who has indeed "disintegrated" to some extent, has turned into a 3D NES sprite (consisting of voxels instead of pixels).
The hero gets an idea... he splashes Famicom-ium all over the place. The villain can't stop this one because he can't move fast enough (not to mention he's got much choppier animation now).
The hero leaves the room and watches the room transform into essentially a scene of a NES game, which also means it stops animating altogether for the most part. The hero then leaves the villain's lair.
Somewhere in the general vicinity of the villain's lair lies the army, looking for the villain's lair to take the villain down. They're close, but they don't know where it is.
The hero unexpectedly runs into the army, and they realize that the hero got out by himself! Thus, the case is almost solved...
The hero shows the army the villain's lair, and they go charging right in.
The villain ends up arrested by... the army turned into those 3D NES sprites. Yup, it happened to them, too.
Cue ending, with our hero re-united with his computers and fellow musicians again, this time hopefully for good.
If this were a never-ending song, it would just keep going and going and going... but given that we're dealing with commercials and other limitations, so it would be best not to play this never-ending segment for another 15 minutes straight.
Story and Concept: KungFuFurby
Music by: KungFuFurby
Featuring the following chips: 2A03, VRC6, VRC7, MMC5
Tracker/Converter used: Schism Tracker + it2NSF