Ultima
Level 9 Chipist
 
SNES/Super Famicom
4th/7

 
cool breeze 
129th Σ4.543

 
face melt 
44th Σ5.095

 
hawt night 
104th Σ4.718

 
sweaty morning 
150th Σ4.431

 
sun in pants 
154th Σ4.249

 
Escape!!!
 
  114th/237   Σ23.037   Jul 29th 2020 10:53am
 
/player/EntryPlay/36547/
36547
 
Oh hey, I actually have a compo to post here now!!!!! nice

This one was done thanks to a huge moment of inspiration that suddenly came to me while trying to answer a MSGS MIDI related question to someone on Discord on whether a overdrive guitar combined with a sawtooth would sound more "distorted" or not (weird question, I know), and since I liked how that little demonstration was going, I decided to extend it a little bit and make it a full compo!

Basically, the idea for this one (at least on my head) is essentially a timed sequence where after fighting the so-called "final boss", the self-destruct sequence would activate, and the place the character is in (up to interpretation, but I feel like a air ship would be more appropriate here) would explode, and you had a certain amount of time to escape before the place fully explodes; a simple concept, but I'm still glad I managed to do something that actually is good enough to pass as a composition haha
Creative Commons License
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maJsty14 - Creamsicle Coast
 
124126
Level 22 Mixist
Vav
 
 
 
post #124126 :: 2020.07.29 12:47pm
  
  Ultima liēkd this
i like your panning in this, adds a lot to the tension
 
 
125576
Level 11 Mixist
blunderspublik
 
 
post #125576 :: 2020.08.19 6:48pm
I was just sampling the SNES Power Rangers game, and this track would fit right in!
 
 
125606
Level 9 Chipist
Ultima
 
 
post #125606 :: 2020.08.20 7:10am
Huh, that's funny; I'm a fairly big fan of both of the SNES MMPR game OSTs (and Hiroyuki Iwatsuki's work in general actually), but that wasn't really a inspiration for me in this particular case (maybe consciously if anything, but I doubt it), so it's interesting you'd think that lol
 
 

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