Strobe
Level 30 Chipist
 
*WILD_CHIP*
5th/18

 
solar power 
39th Σ5.035

 
naked power 
46th Σ4.806

 
cool breeze 
41st Σ4.816

 
face melt 
7th Σ5.726

 
burning pants 
21st Σ5.068

 
Depth of Ordar
 
  25th/108   Σ25.451   Aug 5th 2012 11:01am
 
/player/EntryPlay/7560/
7560
 
Using NSF for Wildchip!
Creative Commons License
121
12
56
8
12
 


previous entry
Slimeball - Mario goes to church


nextious entry
KungFuFurby - One With the Chips of Yesterday and Today
 
19511
Level 30 Chipist
post #19511 :: 2012.08.05 11:26am
Forgot to add, this is VRC7, not plain 2A03 ofcourse.
 
 
19515
Level 27 Chipist
post #19515 :: 2012.08.05 8:31pm
This is more of the Strobe I was expecting.
That is better.
 
 
19516
Level 30 Chipist
post #19516 :: 2012.08.05 8:36pm
Now the NSF! may sound different depending on what player you used.

http://lmao.rotfl.at/upload/Strobe/strobeflux-depthofordar_vrc7fix.nsf

NSFPlay and NotSoFatso seems to work best-
 
 
19517
Level 27 Chipist
post #19517 :: 2012.08.05 8:49pm
Oh hey, it works in Festalon. Surprising, since your other long-sample NSFs break in it.
 
 
19519
Level 30 Mixist
post #19519 :: 2012.08.05 10:07pm
OMG Strobe. Dat sample. Bankswitched? Is this straight chip or are there post FX used? If there are none, that reverb effect is GENIUS.
 
 
19520
Level 30 Chipist
post #19520 :: 2012.08.05 10:16pm
  
  mootbooxle liēkd this
No Post FX! :D , And TONS of bankswitching!
 
 
19521
Level 30 Mixist
post #19521 :: 2012.08.06 12:01am
WOWWWWWWWWWWW.
 
 
19816
Level 27 Chipist
post #19816 :: 2012.09.04 1:02pm :: edit 2012.09.04 1:03pm
Dear me! That type of sample usage is mostly impossible on the SNES is next to impossible (if not completely impossible without really nasty quality reduction, or streaming the samples, which isn't supported in a .spc file). Score one for the NES. :)
 
 

LOGIN or REGISTER to add your own comments!