FamicomForever
Lvl 21  
 
andres
Lvl 22  
 
StarmanSuperDX
Lvl 6  
 
playability 
6th Σ5.103

 
grafx 
5th Σ5.472

 
music 
1st Σ6.246

 
sound 
5th Σ4.940

 
parallax pants 
6th Σ5.117

 
Anah and the Search for Truth
 
  3rd/17   Σ26.878   Sep 18th 2016 3:45pm
 
 
Instructions are in the readme.txt.

A game about understanding.
Creative Commons License
0
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previous entry
Sinc-X - Sakura Blast


nextious entry
Savestate - THE TRITE RUNNER
 
72604
Level 26 Mixist
sc
 
 
 
post #72604 :: 2016.09.18 4:04pm
  
  andres and FamicomForever liēkd this
<3
 
 
72606
Level 11 Chipist
NARFNra
 
 
post #72606 :: 2016.09.18 4:38pm
  
  charlotte, FamicomForever and andres liēkd this
i like this one a lot! seemed to know what it was doin stylistically. i liked the ruthless world's bwap song

good job fitting in parallax
 
 
72631
Level 28 Chipist
Jangler
 
 
 
post #72631 :: 2016.09.18 6:53pm
  
  ViLXDRYAD, Jimmyoshi, FamicomForever and andres liēkd this
music is so lovely
 
 
72632
Level 21 Mixist
FamicomForever
 
 
 
post #72632 :: 2016.09.18 6:58pm
  
  charlotte liēkd this
thank you for all the kind words- i couldnt have been happier with how this turned out ^-^
 
 
72634
Level 29 Chipist
Savestate
 
 
 
post #72634 :: 2016.09.18 7:02pm
  
  FamicomForever liēkd this
favorite so far (going in chronological order)
<3
 
 
72638
Level 12 Criticist
Tiido
 
 
post #72638 :: 2016.09.18 7:21pm
  
  ViLXDRYAD and FamicomForever liēkd this
I wish this didn't run like a slideshow on my machine, but I got to the end !
 
 
72639
Level 21 Mixist
Bitfox
 
 
 
post #72639 :: 2016.09.18 7:23pm
  
  Lia and FamicomForever liēkd this
god, this is incredible
 
 
72687
Level 8 Grafxicist
NobyNose
 
 
post #72687 :: 2016.09.19 2:20pm
i can't figure out if i relate more to the north or the south. :(
 
 
72691
Level 28 Chipist
Jangler
 
 
 
post #72691 :: 2016.09.19 2:40pm :: edit 2016.09.19 2:41pm
this is really cool. i wish i knew how to vote it cooler

music was a bit much at times and so was the jump sfx. parallax also a little lacking and weird

edit: oh, and thx for making something that works out of the box in chromium
 
 
72713
Level 21 Mixist
sleeparrow
 
 
 
post #72713 :: 2016.09.19 5:33pm
really cute. i kind of want to play a game that does more with your mechanics. a longer adventure with a bigger sense of exploration. I mean this as a compliment toward how the game handled. thumbs up
 
 
72738
Level 23 Mixist
shinichi
 
 
 
post #72738 :: 2016.09.20 4:30am
  
  Post-retro, NARFNra and Jimmyoshi liēkd this
i guess i'll be the first to say i didn't particularly enjoy this. don't get me wrong, i think there are good aspects to it (music, graphics, etc) but i feel like there is a severe lack of actual gameplay. you have a good base for something actually fun here, yet simply talking to things with no challenge whatsoever gets boring very quickly. the ship controls are fairly awkward as well.

for 48 hours it's a good effort, but i think more could have been done with it to make it feel more like a proper game.
 
 
72740
Level 22 Chipist
andres
 
 
 
post #72740 :: 2016.09.20 6:19am
  
  FamicomForever liēkd this
os aseguro que mezclo bebidas mejor que música lmao
 
 
72742
Level 28 Chipist
Jangler
 
 
 
post #72742 :: 2016.09.20 8:44am :: edit 2016.09.20 9:09am
  
  dpc, charlotte and FamicomForever liēkd this
  
  Jimmyoshi hæitd this
blah i pressed save comment through accidental means

@shinichi – you probably weren't trying to make a statement by using the term "proper game", but i really do not like the mentality that that term implies. to me it feels like saying that something like nervous cop
isn't proper music since most of the tracks don't have anything resembling a melody, or that something like koyaanisqatsi
(wonder how long that link will live) isn't a proper film because it doesn't have dialogue or a narrative. this game isn't even trying to play with the idea of what a game is or isn't; i think we can all agree that it's obviously a work in the "video games" medium. challenge is only one potential aspect of that medium.
 
 
72746
Level 27 Mixist
Jimmyoshi
 
 
 
post #72746 :: 2016.09.20 11:27am :: edit 2016.09.20 11:29am
  
  dpc liēkd this
The music in this = <33333

I have to agree with shinichi tho, sorry :c
(I did still enjoy it though, despite not being game-like)
 
 
72748
Level 21 Mixist
FamicomForever
 
 
 
post #72748 :: 2016.09.20 1:16pm
  
  dpc and Jimmyoshi liēkd this
games are not mediums for 'challenge' for me, rather they help me cope with escapism by expirencing new things and ideas. if this game wasn't like your normal platformer and you didnt enjoy it im sorry :(
 
 
72749
Level 27 Mixist
Jimmyoshi
 
 
 
post #72749 :: 2016.09.20 1:54pm :: edit 2016.09.20 2:01pm
  
  dpc and FamicomForever liēkd this
^ I can totally get behind this. I don't necessarily think games need challenge as a requirement (I mean hell, I enjoy visual novels (a genre which inherently has little to no challenge at all) and I still consider them games lol). You could make this game more story-driven while still keeping its escapism atmosphere. (For example, giving each of the characters you talk to more of a backstory and have it contribute to the game's overall plot and have each of the characters develop as the game progresses.) However, I also understand how incredibly difficult this would be to do within the 48 hour time limit.

I think maybe this wasn't the best sort of game to do for a short jam like this, but I think this has a lot of potential! I think if you guys continue to work on this after the jam, taking the suggestions I gave, this could end up being a very successful game! You could pull it off without adding any sort of "challenge" to it as well.

That said, this is still my 2nd favorite entry out of the ones I've played so far. I definitely get the escapism vibe you were going for with this entry. (I could totally lose myself in this game for hours flying around in the hub and listening to the music. The atmosphere is so good. <3)
 
 
72752
Level 28 Chipist
Jangler
 
 
 
post #72752 :: 2016.09.20 2:52pm
  
  dpc and FamicomForever liēkd this
i personally liked it without plot but all yr opinions are valid and you definitely shouldn't let me tell you what to do with your creative work
 
 
72753
Level 28 Chipist
charlotte
 
 
 
post #72753 :: 2016.09.20 2:53pm :: edit 2016.09.20 2:56pm
  
  ViLXDRYAD and FamicomForever liēkd this
really nice game! (i like it how it is, personally)
 
 
72768
Level 8 14
Nibiru
 
 
post #72768 :: 2016.09.20 9:54pm
  
  FamicomForever liēkd this
Cute game, I love this kind of stuff. :)
 
 
72792
Level 27 Renderist
b00daw
 
 
 
 
post #72792 :: 2016.09.21 9:05am :: edit 2016.09.21 9:06am
Life is ruthless.

Is there something at the end? You can still jump around but your sprite is not shown?
 
 
72804
Level 30 Mixist
mootbooxle
 
 
 
post #72804 :: 2016.09.21 9:52am
  
  andres liēkd this
GREAT music! I wish the tunes were longer, but I guess they were kept short on purpose.
The only thing I didn't like was the ship. The controls were super awkward for me and I didn't like the fact that the ship collides with the background.
Other than that, wow. Great thing you've got here.
 
 
72845
Level 22 Mixist
meanings
 
 
 
post #72845 :: 2016.09.22 12:07am
  
  FamicomForever liēkd this
i loved the whole game. if it were longer and had bigger worlds i would buy it. do you plan on working on this more? i would rly want to see a full version of this
 
 
72858
Level 21 Mixist
FamicomForever
 
 
 
post #72858 :: 2016.09.22 5:22pm
https://www.dropbox.com/sh/kgo5wifa1edgoa9/AABUCXlwUFDSLtLQShoSzacua?dl=0
source code for game is available (game maker studio)
im not sure if you need to download all the files or just the .zip but i think itll work
 
 
72876
Level 5 Criticist
Pulselooper
 
 
post #72876 :: 2016.09.23 4:52am
  
  ViLXDRYAD and FamicomForever liēkd this
fuck challenge, this game is a beautiful small experience.
 
 
72901
Level 17 Chipist
dpc
 
 
 
post #72901 :: 2016.09.23 6:25pm
  
  Modus Ponens and FamicomForever liēkd this
woah i opened and there's no readme.txt there's only a dontreadme.txt how do i figure out how to run this aaaaaaaaaaaaa
 
 
72916
Level 27 Chipist
gotoandplay
 
 
 
post #72916 :: 2016.09.24 11:52am
  
  ViLXDRYAD, FamicomForever, Savestate and Jangler liēkd this
i found myself making up my own gameplay - getting in the spaceship mid jump, trying to be in mid jump when the world blacks out, timing my jumps in time to the ending song. the fact that i bothered to do that tells me i enjoyed being in the game environment
 
 
72923
Level 21 Mixist
FamicomForever
 
 
 
post #72923 :: 2016.09.24 9:14pm
  
  ViLXDRYAD, Modus Ponens and charlotte liēkd this
i think i may start developing this into a more complex idea and full game, im happy with the idea and want to do more and better with it.
 
 
73196
Level 21 Mixist
FamicomForever
 
 
 
post #73196 :: 2016.10.10 4:51pm :: edit 2016.10.10 4:51pm
http://famicomforever.tumblr.com/

i now have a dev log for this game, ill update it every now and then
 
 
73408
Level 19 Chipist
GudPiggeh
 
 
 
post #73408 :: 2016.10.23 1:16pm :: edit 2018.05.20 12:42am
  
  Post-retro liēkd this
e
 
 
73410
Level 21 Mixist
FamicomForever
 
 
 
post #73410 :: 2016.10.23 1:41pm
>and being hard to understand what is going on (this game makes no sense to me)

sorry you dont get it, but art doesnt have to dumb down to everyone's needs uau
(although lacking a story is a actual thing that i have addressed myself and am working on since i have more than 48 hours to make this game now)
 
 

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