YEA VIDEOGAME #Δ

started
2021-09-20 17:59:59

ended
2021-09-20 19:43:19

6 Entries

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Σ29.818    1st/6    Sep 20 '21
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cool crab stage.spc
 
damifortune  
 
Σ27.368    2nd/6    Sep 20 '21
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memga.spc
 
kfaraday  
 
Σ26.093    3rd/6    Sep 20 '21
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deluge.spc
 
skydev  
 
Σ25.478    4th/6    Sep 20 '21
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slash.spc
 
Ravancloak  
 
Σ23.377    5th/6    Sep 20 '21
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groceryman&bass.spc
 
sulkaritari  
 
Σ21.274    6th/6    Sep 20 '21
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monkey kong.spc
 
cabbage drop  
 
 
  SNES/Super Famicom

 :: read lyceum article

Maximum File Size :: 10mb

6 entries submitted

Rules
  • Late penalties are disabled for this battle.
  • XHB submissions are anonymous until results are public.
  • All registered users of BotB may vote.
  • All tunes will be rendered to MP3 for voting accessibility.
  • No covers allowed, only original works.
  • Entries that have been previously publicly released are not allowed.
Questions and Contact
  • For direct communication join us on IRC!! irc.esper.net #botb       :D/
146914
Level 26 Mixist
damifortune
 
 
 
post #146914 :: 2021.09.19 9:02pm
  
  Corell and cabbage drop liēkd this
late penalties are disabled for this battle for the sake of anyone new to snes that might need time to figure everything out. feel free to submit late, voting will definitely remain open past the late submit period

bitpack will contain both .brr and .wav sample rips from a specific snes game, just like with remix you can only use those (i didn't explicitly say no noise channel in the bitpack but preferably do not use noise channel)
 
 
146915
Level 26 Mixist
damifortune
 
 
 
post #146915 :: 2021.09.19 9:10pm :: edit 2021.09.19 9:11pm
  
  cabbage drop liēkd this
for resources on how to do this format, check the links at the bottom of the snes format article on the lyceum. there are options for module conversion, DAW (yes really), and MML

the methods i'm familiar with are SNESMOD (converts .it to .spc and has its own documentation about what you can't do) and C700 VST (which our very own doctorn0gloff wrote an amazing article about on the lyceum, including how to set it up in your DAW). hit me up if you need some help with those
 
 
146923
Level 31 Chipist
kleeder
 
 
 
post #146923 :: 2021.09.19 11:42pm
  
  mirageofher hæitd this
  
  Corell liēkd this
why would you wanna use the snes noise channel anyway, it sucks
 
 
146976
Level 27 Chipist
KungFuFurby
 
 
 
post #146976 :: 2021.09.21 6:40am
  
  damifortune liēkd this
Aww... I could have decided to just make a song straight out of the exact build used for this game (which uses a Capcom sound driver)! Of course I'd have to check which samples were actually provided, though...
 
 
146979
Level 26 Mixist
damifortune
 
 
 
post #146979 :: 2021.09.21 8:07am
  
  KungFuFurby liēkd this
@ KFF when i do these, the pack contains every sample from the game (barring mistakes on my part, i somehow missed the kick drum in tales of phantasia a while back)

so i'd say feel free to give that a shot in the future without worry : )
 
 
146982
Level 27 Chipist
KungFuFurby
 
 
 
post #146982 :: 2021.09.21 11:48am :: edit 2021.09.21 11:49am
The ones that I used every single sample in the game for my own OHBs are:
- Shinri Game 2
- Universal Soldier

I otherwise didn't do that simply because there were too many or I was usually filtering out some SFX-only samples.
 
 

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