my 2nd 12-bit console game

started
2021-03-08 09:59:41

ended
2021-03-08 11:25:14

9 Entries

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Σ33.558    1st/9    Mar 8 '21
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the new game.it
 
ASIKWUSpulse  
 
Σ29.116    2nd/9    Mar 8 '21
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delish strawberry death.it
 
2a03fox  
 
Σ27.422    3rd/9    Mar 8 '21
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Garbage Tune.it
 
JonKaruzu  
 
Σ27.313    4th/9    Mar 8 '21
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EpicShmupBossFight.it
 
Cepukka  
 
Σ24.084    5th/9    Mar 8 '21
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12 Karat.it
 
hqaoqu  
 
Σ23.414    6th/9    Mar 8 '21
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12-bitWork.xm
 
LittleTheremin  
 
Σ22.668    7th/9    Mar 8 '21
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SnowballJourney.it
 
TristEndo  
 
Σ20.825    8th/9    Mar 8 '21
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song.it
 
queddd  
 
Σ16.798    9th/9    Mar 8 '21
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2aa.it
 
nitrofurano  
 
 
  classic DOS module

Tracker Module file made by using samples. Using OPL-mode in .s3m is not allowed!  :: read lyceum article

Maximum File Size :: 4.9mb

9 entries submitted

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138439
Level 20 Chipist
ASIKWUSpulse
 
 
 
post #138439 :: 2021.03.08 9:59am :: edit 2021.03.08 10:01am
  
  TristEndo, queddd, nitrofurano and hqaoqu liēkd this
FOLLOW THESE RULES (there some rules for loopholes I forgot in the bitpack-module - all noobz :D)
- You can only have a maximum of 8 channels
- You may not change the wave-data of existing samples even if they're duplicated, mix-paste isn't allowed. All other settings are fine
- Samples 2,4 and 5 must only use 1 note-pitch of choice. Same rules apply on duplicates
- Sample 3 must only use 2 note-pitches of choice. Same rules apply on duplicates
 
 

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