Game Jam #3

Battle ended 2018-10-21 12:00:00

8 Entries

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8 Entries
Level 29 Chipist
post #103451 :: 2018.08.26 2:25pm
  gotoandplay liēkd this
Level 23 Chipist
post #103453 :: 2018.08.26 2:28pm
  raphaelgoulart, Slimeball and mk7 liēkd this
  Sintel hæitd this
Level 28 Chipist
post #103454 :: 2018.08.26 2:33pm
  Slimeball, RazerBlue6, doctor, YQN and Jimmyoshi liēkd this
Level 27 Chipist
post #103456 :: 2018.08.26 2:45pm :: edit 2018.08.26 2:47pm
  djmaximum, anewuser, Slimeball and doctor liēkd this
Going on a compilation adventure to see if I can get TIC-80 to work. I may or may not make a game: if I don't, then I'll still try to get TIC-80 to work for the purpose of perhaps making music for someone's entry (can't guarantee I'll be able to do this, though).
Level 14 Pixelist
post #103457 :: 2018.08.26 2:52pm
tic-80 can export to html right?
Level 24 Chipist
post #103459 :: 2018.08.26 2:55pm
  DevEd liēkd this
insert stinkerb06 joke here
Level 16 Chipist
post #103464 :: 2018.08.26 4:38pm :: edit 2018.08.26 4:38pm
  RazerBlue6 and doctor liēkd this
A few minutes after this started, suddenly I saw the legendary Stinker online here. Oh boy. Things got wild now.
Level 23 Mixist
post #103467 :: 2018.08.26 5:45pm
  Post-retro, MiDoRi, doctor and Slimeball liēkd this
current probability of me being IN:~85%
Level 27 Chipist
post #103476 :: 2018.08.26 8:12pm
  Lia, anewuser, Slimeball and Sinc-X liēkd this
I'm definitely gonna enter.

also, why is the octave behavior for the tic-80 tracker literally insane
sometimes it'll randomly transpose the note I'm entering
sometimes it'll just lock on one octave, no matter where on the keyboard I'm hitting
sometimes it'll work normally
Level 28 Chipist
post #103482 :: 2018.08.26 10:38pm
i havent figured out the octave thing either omg it was driving me mad trying to play around with it
Level 14 Mixist
post #103484 :: 2018.08.26 10:47pm
Level 31 Chipist
post #103487 :: 2018.08.27 2:36am
  anewuser, null1024, kleeder and Slimeball liēkd this
Uh oh, this sounds fun, but is also drastically different from what I usually compete in xD , so current participation status is a: definite maybe.
Level 22 Chipist
post #103495 :: 2018.08.27 9:32am
  anewuser liēkd this
no azerty support :/
Level 15 Playa
post #103501 :: 2018.08.27 11:59am
  Lia liēkd this
Guess that means no Dvorak support either :/
Level 30 Chipist
post #103507 :: 2018.08.27 12:21pm
  Flaminglog, YQN and gotoandplay liēkd this
guess that means no speech2text support either :(
Level 31 Chipist
post #103518 :: 2018.08.27 1:28pm
  Flaminglog and gotoandplay liēkd this
Are the realmedia support and Adobe AIR support? :o else i'm not entering, just saying.
Level 28 Hostist
post #103520 :: 2018.08.27 1:52pm
  Strobe and Slimeball liēkd this
no AIR support but it does have realmedia and ICQ integration
Level 27 Renderist
post #103521 :: 2018.08.27 1:54pm
  Xyz, chinanewyr, Flaminglog and Modus Ponens liēkd this
is there botb support?
Level 15 Playa
post #103523 :: 2018.08.27 2:18pm
  Strobe liēkd this

The real question is:


Can I open it in my gopher browser?
Level 27 Chipist
post #103529 :: 2018.08.27 7:16pm
  Lia liēkd this
I would join this but I'm only good at the music part. also I believe the Mac port of TIC-80 is 10.7 or later, so I have to run the browser version in FireFox 48.0.2
Level 25 Chipist
post #103530 :: 2018.08.27 8:15pm
Probably gonna enter this one! I may already be thinking up grand plans, but I have no idea how far I'll actually get (or if I'll end up doing lazy cop-out entry).
Level 31 Chipist
post #103532 :: 2018.08.28 12:42am
  Dimeback, gotoandplay, GudPiggeh, Savestate, kleeder and Robyn liēkd this
Is there a converter for IT to TIC-80 Game yet? and can I import DOOM wads? thanks for your help.
Level 23 Mixist
post #103541 :: 2018.08.28 9:22am
  doctor and Strobe liēkd this
I'M IN 100% this is gonna b awesome
Level 31 Chipist
post #103543 :: 2018.08.28 12:44pm
  doctor, Sintel and kleeder liēkd this
Oh thats nice, i'm just at 73% participation yet!
Level 19 Chipist
post #103545 :: 2018.08.28 7:15pm :: edit 2018.08.28 7:15pm
tfw you fix one clipping bug and a worse one pops up from literally nowhere
Level 21 Chipist
post #103547 :: 2018.08.28 9:18pm
  Slimeball, Uteprin, mk7 and kleeder liēkd this
Level 24 Chipist
post #103548 :: 2018.08.28 10:01pm
  Uteprin, Lia, kleeder, Sinc-X and RazerBlue6 liēkd this
one plus one equal 2
Level 22 Chipist
post #103549 :: 2018.08.29 3:37am
  Modus Ponens and kleeder liēkd this
quick mafs
Level 15 Playa
post #103552 :: 2018.08.29 5:08am
  Slimeball liēkd this
dats me an u
Level 26 Mixist
post #103595 :: 2018.08.30 11:42am :: edit 2018.08.30 11:59am
  Slimeball liēkd this
|д゚)… numbers are 64-bit signed integers
go crazy

also you can store 32-bit unsigned integers to a single part of persistent memory (of which there is 256 of)
Level 19 Chipist
post #103600 :: 2018.08.30 3:19pm :: edit 2018.08.31 11:44am
  Lia, anewuser, MiDoRi, null1024, Baron Knoxburry, petet, Flaminglog and Quirby64 liēkd this
Small update on my game: I'm having trouble getting collision to work correctly in my game. It seems that for each collision bug I fix another one pops up in its wake. I'm pretty much at the end of my rope here, so if there are any gurus in here who think they can fix my shit, please send me a DM on Discord @DevEd#8039.

EDIT: Never mind, I'm just going to rewrite my collision code.

EDIT2: Collision is working now
Level 24 Chipist
post #103621 :: 2018.09.01 1:55pm
  Baron Knoxburry liēkd this
i'm gonna learn how to do this and make something so glitchy and unplayable you won't even open it
Level 26 Mixist
post #103628 :: 2018.09.01 5:19pm :: edit 2018.09.01 5:42pm
  raphaelgoulart, anewuser, chinanewyr, Torowin, Baron Knoxburry and Yung Gotenks liēkd this
Flaminglog: oh don't worry
I open everything.

That being said, splash screen!

btw if anyone wants it, it's only 145 bytes or literally 0.2% of usable source code in this thing

function botb()
for i=0,3 do for j=0,3 do spr((i*4)+(j+1)-1,104+(j*8),48+(i*8),0) end end
print("battle of the bits",88,84,15,false,1,true)

then import the top of this spritesheet
Level 27 Chipist
post #103702 :: 2018.09.06 9:15pm :: edit 2018.09.06 10:20pm
  Lia and kleeder liēkd this
spent ages working on my game and I feel suspiciously close to the finish line and it's deeply worrying
because 1: there's the last 10% of spit and shine left
oh, and 2: honestly, this has only actually resembled a game for the last 20 minutes even though I spent a good two hours screwing around with fire effects from the player ship

oh, and I still didn't write collisions :YYY edit: that is a lie lol
all n00bs!!!
Level 26 Mixist
post #103705 :: 2018.09.07 8:06am
  doctor, Slimeball and Sintel liēkd this
i'm still trying to figure out how to program a card game

(totally not because i didn't wanna write my own collision system :v)
Level 23 Chipist
post #103715 :: 2018.09.07 8:53pm :: edit 2018.09.07 8:59pm
  anewuser and doctor liēkd this
hey, if anyone needs music for their game since i can't program, i can (try to) make good music for your game if i feel like it. DM me on discord. My tag is Dippy#0615 EDIT: don't message me tomorrow (sept 8th.) that day will be a busy day for me
Level 27 Chipist
post #103717 :: 2018.09.07 10:36pm :: edit 2018.09.07 10:39pm
  doctor liēkd this
the closer I get to finishing, the more I wonder if I'm really actually finished
and the more I wonder what in the hell am I going to do for the remaining two weeks

On the bright side, I'm actually basically feature complete, and am now mostly doing music and minor details.
plus, apart from the octave entry bugs, tracking for this thing is kinda fun
Level 26 Mixist
post #103727 :: 2018.09.08 12:08pm
  Lia, anewuser and kleeder liēkd this
did I ever mention that I'll be streaming these games on major end?

Level 30 Chipist
post #103728 :: 2018.09.08 12:28pm :: edit 2018.09.08 12:29pm

looking forward to the moment when you're playing stinkerb06's game!
Level 26 Mixist
post #103729 :: 2018.09.08 1:56pm
  kleeder liēkd this
oh don't worry, since he was the first to post, he's the first to be played
ヽ( ゚ ワ 。)ノ
Level 26 Mixist
post #103732 :: 2018.09.08 2:18pm
Also here's a link to the event
the ting begins at 2PM PDT/GMT-7 if you wanna put a ting down in your calendar or somefin
Level 27 Chipist
post #103765 :: 2018.09.09 11:03pm
man, I'm glad I haven't submitted yet, I'd have had a big 'ole "Game Jam 2" sticker on the front since I didn't even look at which compo this was lol

plus, there would have also been a really lame bug that'd have let you sit at the top of the screen and with a little bit of care, make not dying trivial
Level 23 Chipist
post #103800 :: 2018.09.11 2:22pm
  DevEd hæitd this
why wont yall do a game maker studio 1.4/2 jam thats the only code i know what is this lua shit
Level 19 Chipist
post #103805 :: 2018.09.11 5:22pm
b-but i need to learn new shit how do you expect me to learn new shit if i already know game maker and there's a game maker only jam
Level 23 Mixist
post #103806 :: 2018.09.11 6:38pm
  Lia, doctor and DevEd liēkd this
lua is the big boy language
Level 28 Hostist
post #103812 :: 2018.09.12 11:50am
  RazerBlue6 liēkd this
Game Maker Studio isn't free -- that's why we haven't had that

I'm using javascript, but maybe I should have tried learning lua :shrug:
Level 19 Chipist
post #103814 :: 2018.09.12 7:45pm
  Modus Ponens liēkd this
lua is so easy even a sphinx can learn it
Level 26 Mixist
post #103815 :: 2018.09.12 7:49pm :: edit 2018.09.12 7:49pm
  Lia liēkd this
lua is so easy even i can learn it

and i work with dog shit languages like GAME MAKER LANGUAGE apparently
Level 28 Hostist
post #103824 :: 2018.09.13 12:33pm
  Lia and Sintel liēkd this
I'm just putting feelers out on a possible extension.

I feel very behind on my own game, but also I have a lot going on right now so for me, personally, I have no idea what would make me happier.

Also, are extensions in the spirit of a game jam? :u
Level 30 Chipist
post #103825 :: 2018.09.13 12:43pm
omg, an extension would be great (for me and my team at least). i guess we could do it in time, but because there is also a lot going on apart from game jam stuff, we might not be able to do it. another week would be nice, i'd say.
but i won't be sad if its not gonna happen.

would only be good to know if there is an extension within the next 3-4 days because of our time management though c:
Level 23 Mixist
post #103826 :: 2018.09.13 12:49pm
  kleeder liēkd this
id love an extension but pls do it soon and not the day before it ends :>>>
Level 9 Mixist
post #103829 :: 2018.09.13 2:05pm
  kleeder liēkd this
I think an extension would further improve the quality of the entries and give us time to create something a bit more polished instead of just getting it to work
Level 19 Chipist
post #103830 :: 2018.09.13 3:47pm
  kleeder liēkd this
I started 2 weeks late and have school, and even with my progress do not know lua... an extension might be cool. Wait until a few days before it ends though.
Level 27 Chipist
post #103836 :: 2018.09.13 9:20pm
  Modus Ponens, puke7, RazerBlue6 and doctor liēkd this
lua is ezpz

"if (cond) {...}" is now "if cond then ... end"
"for (ii=0; ii<32; ii++) { doStuff(array[ii]); }" is now "for ii=1,32 do doStuff(array[ii]) end" -- note the change from 0 to 1
"!=" is now "~="
"//" is now "--"
you can do something that resembles a javascript object in almost exactly the same way
"var car = {type:"Fiat", model:"500", color:"white"};" becomes "local car = {type="Fiat", model="500", color="white"}"

the lack of += or -= really sucks, you have to do shit like particles[ii].x=particles[ii].x+particles[ii].xd

that's basically all the lua I needed to know to write my game :Y
I probably should have read before I started too lol, but oh well.

would have loved a GM:S compo, but that's just me being a GM user since 2004 (or whenever GM5 was promoted on TechTV) :Y
Level 23 Chipist
post #103842 :: 2018.09.14 1:33pm
how do a check for a negative value in this language
what i mean is how would i do something like this

if p_xd < -1 then p_xd = -1

apparently -# doesnt exist
Level 27 Chipist
post #103843 :: 2018.09.14 2:48pm

if p_xd < (-1) then p_xd = (-1)
Level 26 Mixist
post #103844 :: 2018.09.14 6:22pm
don't forget the "end" keyword lol
Level 27 Chipist
post #103846 :: 2018.09.14 7:35pm
@Yung Gotenks:
that should work, assuming you didn't leave out "end" like petet said
if p_xd < -1 then p_xd = -1 end

even if it's on one line, it still needs an end
Level 23 Chipist
post #103849 :: 2018.09.14 10:01pm
wow how did i forget that lol
Level 30 Chipist
post #103856 :: 2018.09.15 2:48am
  Lia, RazerBlue6, Yung Gotenks, doctor and DevEd liēkd this
90% of errors i get are because i keep forgetting end
Level 13 Chipist
post #103876 :: 2018.09.16 4:11pm
i didn't know you guys did game jams
Level 28 Hostist
post #103878 :: 2018.09.16 4:30pm
  null1024, Lia, bigSmonkinLoser, Sintel, RazerBlue6, kleeder, Slimeball, petet, Savestate and doctor liēkd this
they are fairly rare and should be given there own spot on the BotB Annual Calendar™



Level 26 Mixist
post #103882 :: 2018.09.16 6:51pm
  kleeder, Slimeball and Baron Knoxburry liēkd this
With the postponement of this compo's end time, my stream will also be postponed as well.
Level 30 Chipist
post #103889 :: 2018.09.17 1:38am
  Lia and Slimeball liēkd this
2 moar weeks omg ^o^
thanks puke!!
Level 27 Chipist
post #103916 :: 2018.09.18 5:15pm
  Lia liēkd this
well, I better just go pile on the features then
now I don't have any excuse, not with over half a month left
Level 27 Chipist
post #103934 :: 2018.09.19 6:30pm
man, it's kinda sorta killing me that tic-80 only supports 8 order lists
like, I could probably write some hacky garbage to get around that
but there's no good reason to only be able to directly address 8 tunes
certainly not when you've still got a bunch of unused patterns
Level 19 Chipist
post #103944 :: 2018.09.20 3:31pm
  Lia, Baron Knoxburry and null1024 liēkd this
Ia m very inrtedstd in you'are product, pl,eaes repyl wth more inf.

Level 26 Mixist
post #104040 :: 2018.09.24 12:36pm
ok, we're at 59776/65536 bytes, and there's still a boss fight/end sequence left to implement.

current optimizations:
-actually good refactoring (maybe???)

-shortening all variable names
-removing whitespace
Level 28 Hostist
post #104041 :: 2018.09.24 1:29pm :: edit 2018.09.24 1:35pm
  Lia and petet liēkd this
I think I'm only at around 12k characters in code, but I've spent most of the time doing generative experiments. Still tho, given the code has a restriction in size, I've been writing classic ugly code with lack of whitespace where I usually put it with short, cryptic variable names. Basically things I taught myself not to do anymore many years ago. I'm using javascript, but I will share that I've lost a lot of time to overwriting variables and functions accidentally.

Also, if you have any redundant code you might want to refactor it into a function if you haven't already. ¯\_(ツ)_/¯

Looks like you're using Lua, but for JS I went ahead and made shortcuts for Math functions like
function r(n){return Math.random()*n)}
Level 23 Mixist
post #104048 :: 2018.09.25 12:19am
  doctor, DevEd and RazerBlue6 liēkd this
Level 19 Chipist
post #104051 :: 2018.09.25 6:55am
Just for lulz I tried that on my game, it somehow broke my splash screens and the "how do i end my game" screen. The actual game was fine though.
Level 26 Mixist
post #104069 :: 2018.09.27 3:58am
  doctor, null1024, puke7, kleeder and Slimeball liēkd this
thanks for the suggestions y'all.

i managed to finish the game with 458 bytes (!) to spare.
Level 6 Mixist
post #104181 :: 2018.10.03 6:10pm
  Sintel, doctor, Lia and petet liēkd this
I'm nearing completion on my game!
I'm glad for the extension, I had to restart because my game was in a huge mess.
I had a fairly large amount of weird collision issues, so redesigning the game for the platforms to all be one-way caused quite nearly all of my headaches to disappear. :)

Here's a short clip:
Level 26 Mixist
post #104224 :: 2018.10.05 11:59pm :: edit 2018.10.06 12:00am
  Sintel, petet, DevEd, kleeder and Lia liēkd this
|д゚)… did i by any chance forget to mention that i'll be speedrunning any game that i deem to be speedrunnable the week after the initial playthrough stream?
Level 30 Chipist
post #104227 :: 2018.10.06 3:14am
you're crazy. i'm really looking forward to both streams!
Level 19 Chipist
post #104229 :: 2018.10.06 6:07am :: edit 2018.10.06 6:08am
  A-zu-ra liēkd this
@a-zu-ra i hereby challenge you to get sub 10 on my game

impossible mode: beat my PB of 7:20 w/ all coins
Level 26 Mixist
post #104233 :: 2018.10.06 8:51am
  DevEd liēkd this
"ok" said Japan

also dw i'll spare you guys the asshole drunkard pre-show on the speedrun stream (unless you guys really want to re-watch asshole drunkard w)
Level 19 Chipist
post #104254 :: 2018.10.07 6:53am
i've never seen asshole drunkard in its entirety
Level 23 Mixist
post #104258 :: 2018.10.07 9:25am
  kleeder liēkd this
final stretchhhh aaaaaa
Level 28 Hostist
post #104262 :: 2018.10.07 11:48am
  Sinc-X and Lia liēkd this
well my game is an unplayable mess
maybe we'll do this again sometime
Level 23 Chipist
post #104270 :: 2018.10.07 6:23pm :: edit 2018.10.07 6:24pm
nice quote from the stream when he was playing katz

EDIT: its not working nevermind :(
Level 26 Mixist
post #104271 :: 2018.10.07 7:59pm
  petet and kleeder liēkd this
Level 27 Chipist
post #104272 :: 2018.10.07 8:04pm
  Lia and kleeder liēkd this
cool entries
I was hoping for more entrants, but I like what we got.
Level 23 Mixist
post #104273 :: 2018.10.07 8:17pm
  A-zu-ra liēkd this
I think this jam was a flop entrycount-wise compared to the two first ones because most of the people are just unfamiliar with programming on such a "low level", as opposed to "real" gamedev IDEs such as Game Maker where the engine does most of the stuff with some simple DnD event commands and you need to focus less on the actual programming part, whereas in the case of TIC-80 you need to draw every sprite manually, implement own collision detection system etc. which can become pain in the butt for less experienced programmers. Understandable but I got left with a bitter taste of disappointment in my mouth.
Level 26 Mixist
post #104276 :: 2018.10.07 9:10pm
  RazerBlue6 and Lia liēkd this
How to ensure that no one does your game jam except for a crazy few: make a game for a platform that requires the use of assembly
Level 19 Chipist
post #104278 :: 2018.10.07 10:17pm
Maybe have a really long game jam for lower abstraction game dev and a shorter one for high abstraction stuff next time?
Level 26 Mixist
post #104279 :: 2018.10.07 10:34pm
  Sintel, RazerBlue6 and Lia liēkd this
or maybe post the "libraries" in the lyceum for everyone to use so people aren't trying to create their own collisions and draw routines from scratch
_(:3 」∠ )_
Level 14 Criticist
post #104283 :: 2018.10.08 5:12am
Some of these games were good enough (maybe a bit too short) to see a full release.
Level 18 Chipist
post #104292 :: 2018.10.08 11:32am
  kleeder and Lia liēkd this
I would love to see a future game jam with multiple formats. Maybe the different formats would be different game engines / libraries / starter projects etc., or maybe they would just be as simple as different themes. The duration could be long enough that passionate and committed botbrs could conceivably submit entries for multiple formats.
Level 26 Mixist
post #104293 :: 2018.10.08 12:00pm
  null1024 and Modus Ponens liēkd this
Level 20 Criticist
post #104321 :: 2018.10.09 12:56pm
  Lia liēkd this
low level is real dev wow I'm offended
Level 23 Mixist
post #104325 :: 2018.10.09 3:31pm
  Lia, Xyz and petet liēkd this
lua,, low level,, lol
Level 26 Mixist
post #104329 :: 2018.10.09 6:55pm
real dev is putting all those 0s and 1s with your bare hands

Level 18 Criticist
post #104331 :: 2018.10.09 8:38pm :: edit 2018.11.01 11:26am
  raphaelgoulart, Slimeball, puke7, null1024, andres, doctor, Modus Ponens and Lia liēkd this
2 day game jam 17 entries
1 week game jam 14 entries
1 month game jam 8 entries

The longer you give people to do something the longer they will procrastinate or forget about it. (including myself)
Level 20 Criticist
post #104332 :: 2018.10.09 8:53pm
  doctor liēkd this
It probably has more to do with having to learn a new languages for a new system rather than, presumably, past compos were done with a medium entrants were already familiar with.
Level 26 Mixist
post #104336 :: 2018.10.10 1:27am :: edit 2018.10.14 8:59am
  DevEd and kleeder liēkd this
LiveSplit splits available for Rebound 2

Comes in two flavors: Any% and 100%

- Run begins when you press A on the title screen, not when the game boots up
- Major splits are on bomb detonations (red, blue, green, and yellow, in that order) as well as item possession (Spring Bounce and Floater, in that order)
- Run ends the moment you destroy the yellow bomb (should it actually be when the "how do i end my game" screen appears?)
Level 19 Chipist
post #104338 :: 2018.10.10 8:59am :: edit 2018.10.11 1:24pm
  A-zu-ra liēkd this
I'd suggest removing the "coinless" category since you never have to go out of your way to avoid getting coins, therefore making a coinless run identical to an any% run. already removed

btw my new PB is 6:17 for any%

EDIT: New version of Rebound 2 is up on the TIC-80 website
, fixes the softlock A-zu-ra found and makes the in-game timer stop counting when you hit the final detonator rather than when the "how do i end my game" screen appears.
Level 26 Mixist
post #104340 :: 2018.10.10 10:12am :: edit 2018.10.10 6:31pm
Exactly my thoughts, too; I’ll remove coinless when I get the chance to

[EDIT] No Coin% has been removed
Level 26 Mixist
post #104438 :: 2018.10.14 12:37am
  kleeder and petet liēkd this
LiveSplit splits available for BALMUNG
and Katzu

Also updated the Rebound 2 splits to actually use .zip and not .rar (may want to fix any dead links, DevEd)

BALMUNG only comes in Any% flavor (if you have any suggestions for other runs or how to do a 100% run, Petet, let me know), and Katzu comes in Easy%, Hard%, and 100% flavors (aka up to World 3, 4, and 5, respectively).

- Run begins immediately when you select "New Game" from the menu
- Major splits are on boss defeats (Mithril Golem, Arcane Grenadier, Master Huntress, and Siegfried, in that order). If it would be more reasonable to base them on keystone collection, let me know and I'll change the splits
- Run ends immediately after you defeat Siegfried (maybe I should beat Siegfried proper before I determine if this should actually be the end; maybe confirm this for me, BotBrs or Petet?)

- Run begins immediately when you start the game from the title screen (when you see WORLD 1)
- Major splits are on stage clears (clearing WORLDS 1, 2, 3 (Easy% end), 4 (Hard% end), and 5 (100% end), respectively)
- Run ends immediately after clearing the last level specified (for Easy% and Hard%) or when you see the end screen (100%)

Also a sneak preview of tomorrow's stream layout
Level 26 Mixist
post #104439 :: 2018.10.14 1:41am :: edit 2018.10.14 1:42am
the online version of BALMUNG
now has a completion meter!* if you're dedicated enough to attempt a 100% run all you have to do is collect every gemstone powerup on the map before completing the game. for more details, see the map editor, and note that some climbable walls are harder to detect...

*the completion meter is kind of untested and may not accurately reflect completion.
Level 19 Chipist
post #104444 :: 2018.10.14 7:43am
psst @A-zu-ra your rebound 2 splits post contains an error, it says "it comes in three flavors" but there's only 2
Level 26 Mixist
post #104450 :: 2018.10.14 9:00am
i am good at counting (5-6-7-0-9)

fixed the ting
Level 26 Mixist
post #104463 :: 2018.10.14 2:01pm
  Sintel and kleeder liēkd this
Speedrun stream up ahead

Any admin in the house so you can link this?
Level 26 Mixist
post #104475 :: 2018.10.14 11:47pm :: edit 2018.10.14 11:51pm
  Baron Knoxburry, DevEd, petet and kleeder liēkd this
Speedruns now segmented into their respective games and runs

I'll highlight my personal bests/world records at a later time just so I can have fodder to use when I eventually put these games up on (obv A-zu-ra's Lunch is not gonna be part of it)

A-zu-ra's Lunch All Gone% PB

(medium french fries, chicken fries, large milk tea)

Rebound 2: Electric Boogaloo Any% runs

(rejected name: No Coin%)

Rebound 2: Electric Boogaloo 100% runs

(in other news, GET ALLLLLLL THE COINS)

BALMUNG 100% runs

More BALMUNG 100% runs

(probably the most serene game I've ever spedrun so far)

Katzu runs

(fuck this game)
Level 30 Chipist
post #104477 :: 2018.10.15 12:31am
  Baron Knoxburry and A-zu-ra liēkd this
A-zu-ra's Lunch All Gone% PB best run
Level 23 Mixist
post #104663 :: 2018.10.21 1:43pm
  wisselstem, wulfy, kleeder, petet and Lia liēkd this
congrats petet!! wel deserved 1st place
Level 23 Mixist
post #104667 :: 2018.10.21 3:39pm
  petet and kleeder liēkd this
also congrats to everyone else cuz
making a game is:
- good shit
- a lot of work
Level 30 Chipist
post #104668 :: 2018.10.21 4:04pm
i totally agree with sintel.
congratulations to everyone, to our winner petet, and also thanks for playing and voting on our game! ^o^

another tic80-major would be really cool sometime in the future!
Level 19 Chipist
post #104671 :: 2018.10.21 4:44pm
  MiDoRi liēkd this
wow i somehow managed to place in the top three
Level 27 Chipist
post #104677 :: 2018.10.21 6:57pm
  Sintel and petet liēkd this
I wanted SUPERNOVA to win overall lol.
knew it wasn't happening (BALMUNG is ridiculously impressive in damn near every regard), but out of the lot, SUPERNOVA's the one I'm most likely to play outside of the compo (apart from my own ;PPPPP), it's fantastic to just fire up and go play

pretty good games, everyone did something pretty interesting
also, how in hell did I get 3rd for audio, I didn't put nearly enough effort in there for that :P
all of my songs loop really quickly and I'm pretty sure at least one of them is actively unfinished and repeats the same pattern four times in a row haha
Level 9 Chipist
post #104842 :: 2018.10.27 12:23am
  DevEd hæitd this
@A-zu-ra How did you make those livesplits for TIC-80 read the game variables to determine progress?
Level 30 Chipist
post #104924 :: 2018.10.28 1:08pm
=== Average Score ===

>>> 22.647 <<<
Level 28 Hostist
post #104967 :: 2018.10.29 3:40pm
  raphaelgoulart, Post-retro and Slimeball liēkd this
Post-retro's post was very retrospectivial.
Level 26 Mixist
post #104972 :: 2018.10.29 6:49pm :: edit 2018.10.29 6:50pm
  Baron Knoxburry liēkd this
@StinkerB06 I didn't; all of the splits I did were done manually :o
Level 9 Chipist
post #104982 :: 2018.10.31 8:38am
  DevEd hæitd this
@puke7 Do you have the link to it?
Level 30 Chipist
post #105781 :: 2018.12.05 8:35pm
  Slimeball liēkd this
when was there a little tic 80 computer icon on these pages! i love him
Level 9 Chipist
post #115411 :: 2019.11.06 9:24pm
Do you think there will be another TIC-80 jam, similar to this one?

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