Game Score- 8 bit sounds help requested!
BotB Academy n00b s0z
 
 
149274
Level 0 n00b
Chip_Chune92
 
 
post #149274 :: 2021.11.23 4:17pm
  
  mirageofher liēkd this
Hey all- so obviously a huge fan of the old school game music. I write a lot of music generally for acoustic instruments and finally decided to get into game music, but I'm really kind of an idiot when it comes to turning my essentially hand written music into 8-bit, or anything else.

https://soundcloud.com/user-675094618/falls-demo/s-mSNzKRsBsiH?si=bbc3d4c4c51e4681bbd81adfb2bc17b0

https://soundcloud.com/user-675094618/falls-8-bit01/s-SRJA5sX3nFL?si=cc3f53d496e34284a41d84056b372829

So I am basically wondering what some of you use to make your music. Here are two links- one is the piano version I did which is just the different parts, and then an 8-bit attempt (using the magic 8-bit plug in) which sounds pretty awful in my opinion. A lot of the voicings and articulations get lost. So I'm wondering what your suggestions might be, million thanks!!!!

PS- does anyone think the main melody is strong enough to be a game theme or just a track?
 
 
149278
Level 22 Pedagogist
ViLXDRYAD
 
 
 
post #149278 :: 2021.11.23 4:57pm
  
  mirageofher liēkd this
Hello, and good day, Chip_Chune92!

Popularly, chip music is nowadays made in music creation tools names as trackers: An example of one, is Dn-Famitracker, which targets the sound processing unit used on the Nintendo Entertainment System video game console system, and some sound chip expansion used on video games for its Japanese counterpart Famicom video game console system. Another approach to, is writing music targeting a macro music language compiler, supporting them, as the macro music compiler named as PPMCK.

One can program a sound driver, and write sound data targetting it; the Nerdy Nights
tutorials proposes an approach to. Another introduction to program targeting the Nintendo Entertainment and Famicom video game console systems, may be found on a electronic book, named as Famicom Party
.

May I ask: Which are the systems or sound chip that you, may, feel most desire to write music for?

Battle of the Bits offers articles about systems, and creating music targeting different sound chips and formats: One browse of, also in the web page that the next hyperlink leads at:
https://battleofthebits.org/lyceum/View/Format
 
 
149284
Level 0 n00b
Chip_Chune92
 
 
post #149284 :: 2021.11.23 6:39pm
Hey many thanks for your reply!!

The game makers want an NES sound.
 
 
149291
Level 22 Pedagogist
ViLXDRYAD
 
 
 
post #149291 :: 2021.11.23 11:11pm
You are welcome, Chip_Chune92!

To get a NES sound, characteristic of a retail game, one may use a Famitracker fork named as NSFImport
: It offers the utility of importing music program targeting a Nintendo Entertainment System or Famicom video game console system, and later, possibly using some sound chip expansions: One may use this to learn how a sound design used in one or more sound channels in a particular music track of a video game for both systems, can be achieved; as well as creating a FamiTracker instrument you may import on other projects: NSFs of retail video games one might use to, may be found on the web site that the next hyperlink leads to:
https://nsf.joshw.info/

FamiTracker instruments already made, may be downloaded from posts on the threat that the next hyperlink goes to; they have an extension of .fti:
http://famitracker.com/forum/posts.php?page=1&id=1032

Here is an hyperlink, leading at a post with a FamiTracker project file attached at, related to Mega Man 10:
http://famitracker.com/forum/posts.php?id=6454&pid=64413#64413

If there is any do you accept support with, you are welcome to ask about here, or in the community chat, via IRC
, or Discord
!
 
 
149328
Level 0 n00b
Chip_Chune92
 
 
post #149328 :: 2021.11.25 4:35am
  
  ViLXDRYAD liēkd this
Many many thanks for your reply!!
 
 
149581
Level 13 Chipist
roz
 
 
post #149581 :: 2021.12.02 7:30pm :: edit 2021.12.02 7:32pm
  
  damifortune liēkd this
hello Chip_Chune92!!

most people on this site make music using software which emulates actual soundchips (or indeed on hardware with homebrew tools). while it is possible to make sound-alikes in a modern DAW using retro VSTs - this is sometimes known as 'fakebit' - you will have a much easier time capturing the 'soul' of classic 8-bit music by working within the same limitations which its composers did.

since you brought up NES specifically, here
is a reddit comment by me in response to a similar question. also here is BotB's lyceum page for the NES's soundchip, if that kind of thing interests you.

getting started with this kind of software can be pretty daunting - you can always leave any additional questions you like here, or in BotB's discord.

happy chipping!
 
 

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