Big Raster Music Tracker hack update!
RMT Patch 16 Beta6:
- Brand new sa_c6502.dll by ivop, featuring a built-in Tracker binary loader, simply drop a tracker.obx in the .exe folder and run!
- Moved all tables to $B000, this will much more data to be available in memory, and future proof the space when it will be needed later
- Rewrote the entire hijack code again, this time hopefully for a long with the current memory map
- ALL modes can now have their own set of tables, making a LOT of the hijacked shit very easy to handle now, at a cost of extra memory
- Currently, 64khz (default), 15khz, 1.79mhz and 16-bit (via AUDCTL $50 or $28) will have their respective tables handled automatically, with as many slots as necessary
- All tables can FINALLY use the full 64 bytes when the tuning allows it, since the memory page is a new one between modes
- Added a handful of new tables as a test, many will need retuning, but as a proof of concept, they seem to work perfectly
- Preliminary support for these tables added: Distortion 2 64khz, Distortion A 1.79mhz, Distortion C 1.79mhz, Distortion E 1.79mhz
- Improved the Distortion A and C 15khz tables to make the full 64 bytes of tuning available, that will get rid of the disappointing cut around C-5 to the next table in memory, making that one note unavailable
- Improved the Distortion A and E 64khz to use the full 64 bytes of tuning each, with the best possible frequencies in the highest pitch, so there shouldn't be any random silence now
- 16-bit currently only has 1 table as an example, the nice Reverse-16 Clarinet, like the earlier Patch 16 versions, use with the Join+1.79mhz AUDCTL bits, they will use the correct table automatically in the respective channels
- Made several table slots dummy entries, due to missing data, but these will be added later, there is a bit of retuning to do for many combinations, aaarghhhh XD
- Virtually, the user might not see any difference between this version and the Patch 16 Beta5 release, which is in my opinion, a good thing!
Download over Atari Age:
BTW guys I'd love to change the UI a bit if I knew how, but for now that's not something I have the ability to do yet :D