Nintendo 64 USF chiptune?
BotB Academy n00b s0z
 
 
81755
Level 0 n00b
IkaMusumeYiyaRox
 
 
post #81755 :: 2017.03.30 11:32am
Well, some video game consoles has a chiptune like SNES, but..... I want a chiptune format for the Nintendo 64.

Only I created my N64 Soundfont by Viena. The Sample of my video: https://www.youtube.com/watch?v=oD1spuZ_2lk

The Download Sauce is in the Video Description. The only thing, the USF format is ripped by 64th Note by using via Audio Logging from Jabo's DirectSound Auido plugin from Project 64, the N64 emulator. It's a very hard how to rip music from games for Nintendo 64: https://www.hcs64.com/usf/usf.txt

I need a N64 chiptune
 
 
81786
Level 22 Pedagogist
ViLXDRYAD
 
 
 
post #81786 :: 2017.03.30 10:32pm
i need more chiptunes with ssb metal mario soundfonts too
 
 
81807
Level 23 Pixelist
MiDoRi
 
 
 
post #81807 :: 2017.03.31 11:51am
I don't really get the point of this post, since there already exist various archives of music ripped into USFs...
 
 
81811
Level 22 Pedagogist
ViLXDRYAD
 
 
 
post #81811 :: 2017.03.31 12:57pm
  
  MiDoRi liēkd this
o i though it was a post to make usf a botb format lmao

take a look at here:
http://usf.joshw.info/

it has a fairly complete set of usf =' D
 
 
81813
Level 23 Pixelist
MiDoRi
 
 
 
post #81813 :: 2017.03.31 1:04pm
  
  ViLXDRYAD liēkd this
Oh, you might've been right actually, ViLXDRYAD, i just didn't realize IkaMusumeYiyaRox prolly had the actual BotB compo format in mind when writing the post, lol
 
 
81814
Level 22 Pedagogist
ViLXDRYAD
 
 
 
post #81814 :: 2017.03.31 1:08pm
  
  MiDoRi liēkd this
if i get it correctly the botbr actually might be asking for chiptune in usf format, not a new botb format; just music to enjoy lmao

idk if someone here is in the practice of that if so i would really like to hear some metal on n64
 
 
145447
Level 28 Chipist
OminPigeonMaster
 
 
 
post #145447 :: 2021.08.16 11:31am
Wanted to bump, just cos I love the idea of N64 being a format, regardless of the practicalities x)))
 
 
145448
Level 28 Chipist
OminPigeonMaster
 
 
 
post #145448 :: 2021.08.16 11:32am
Bump!
 
 
145468
Level 31 Chipist
kleeder
 
 
 
post #145468 :: 2021.08.16 11:00pm
  
  nitrofurano liēkd this
  
  vogado hæitd this
isnt all n64 music cpu-driven and it has no dedicated soundchip?
are there tools to make music for n64? which file format would be required for submission? where do we draw the line in terms of sound capable consoles going forward? gamecube next? wii? wii u? switch?

see, im a n00b when it comes to everything that is not a botb-format.
so my non-existent knowledge results in me saying: n64-chiptune should not be possible, because it doesnt have a soundchip. if we add it as a botb-format, is it really a new format with special limitations or differences over uhhh allgear?

do we have any n64-experts around who could giv more infos? i dont feel like using google today
 
 
145605
Level 28 Chipist
OminPigeonMaster
 
 
 
post #145605 :: 2021.08.19 5:09pm
  
  nitrofurano and kleeder liēkd this
It was cpu driven with no dedicated soundchip, Im almost sure. Still a chip that was used for sound, just not a soundchip that was a umm well soundchip xD

Tools is my biggest question too regarding it. Without that it's all hypothetical x)

Sure, I know where your coming from Kleed, not all consoles having to be formats. Answering that question, everything onwards from the N64, home console wise doesn't really have any noticeable sound restrictions to speak of. N64 does, and hence was wondering about the potential of it being a format (if ever n64 music thingy came or was in existence).

Its got quiet a limited bitrate, I'm not sure at all what exactly it's technical restrictions really are though, besides the non relevant info, that because it didnt have a dedicated soundchip, music that was taking up too much data strained the cpu.
 
 
145607
Level 31 Chipist
kleeder
 
 
 
post #145607 :: 2021.08.19 5:37pm
  
  nitrofurano liēkd this
ya, i get the idea. would also be kinda funny to see what strobe or others would be capable of doing for the n64. still, leaves us with the more important question: any (good) tools to create n64-music? any experts around who can tell us what the file format would be, the limits, the a, the b and the c?
 
 
145626
Level 24 Chipist
nitrofurano
 
 
 
 
post #145626 :: 2021.08.20 6:18am :: edit 2021.08.20 6:20am
following kleeder's viewpoint, it wouldn't surprise seeing someone here asking for a Steam Deck format as well one day soon (sorry about the joke, i couldn't resist...) - but, you know, if n64 has really a truly unique sound, and if there are good free tools available around, why not?
 
 
145809
Level 27 Chipist
gotoandplay
 
 
 
post #145809 :: 2021.08.25 8:20am :: edit 2021.08.25 8:20am
to my mind n64 music is not overly distinguishable from midi and MT32 of which we already have
 
 
145819
Level 9 Playa
Oli
 
 
post #145819 :: 2021.08.25 11:29am :: edit 2021.08.25 1:50pm
Hello, and good day!

Might be of any good, I want to share with you of that by information about the Nintendo 64 platform on the document served in the web page the next hyperlink leads at:
https://n64.readthedocs.io/

The magazine page served in the webpage the next hyperlink goes to:
https://archive.org/details/NextGeneration24Dec1996/page/n75/mode/2up?view=theater

And article served in the web page the next hyperlink leads at:
https://n64brew.dev/wiki/Audio_Interface

I am hinted about that the Nintendo 64 could both, work with up to 100 channels of ADPCM samples, and stream audio data to the audio interface directly; that one has the liberty of coding a sound driver using both capabilities; that one could mix or synthesize audio data with the Nintendo 64 coprocessor, named as Reality, by what I have read in the aforementioned document, I interpret that it may be used for audio-related calculations, and stream that data to the audio interface directly to the Nintendo 64's audio interface.

I interpret what I have read on the article in the web page the next hyperlink leads to:
https://n64brew.dev/wiki/SGI_Audio_Tools

That the Nintendo 64 has an official Software development kit offering a toolchain that included a library and programs to work with audio data named as SGI Audio Tools, and a openening quote "kind of DAW", closing qote, one could use, for. That SGI Audio Tools accept samples with sample rate of 32000Hz, By aforementioned sources, I also interpret that 16-bit stereo audio data with a sample rate of 44100Hz could be streamed directly.to the Nintendo 64's audio interphace.

I welcome, and appreciate corrections to my interpretations of the aforementioned sources, I have expressed about in this post!

Edit: Information on the web page this hyperlink goes to, hints me that Nintendo 64's audio hardware supports playing samples at a rate of 48000Hz:
http://www.videogameconsolelibrary.com/pg90-n64.htm#page=specs
 
 

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