DefleMask v0.12.0 released!
BotB Academy Bulletins
DefleMask v0.12.0 released guys! The biggest update ever for this tracker.

The best news are: New GUI, special CH3 for Genesis (full support, one channel per operator!), on-screen-piano, emulators updated, etc, etc, etc.


Full changelog:
UI re-designed.
Pattern matrix and instrument list are both visible at the same time.
Added native file load/save dialogs for all operating systems.
Added a new system that enables the Special Mode of the CH3 in the YM2612 (the operators have independent frequencies)
Contextual menus (File, Edit, About) instead of FastTracker based navigation (Disk .Op, Options, etc)
Added a piano for note inputs and visualization.
Added a BPM display.
Added keyboard shortcuts for Open: Ctrl+O, New: Ctrl+N, Play: F5, Play from current position: Shift+Return/F7 and Play pattern: Alt+Return/F6.
Max patterns row count increased to 256.
Updated the C64 rom exporter, it is fast and roms are smaller.
Updated the reSID core for better Commodore 64 sound emulation.
Now .vgm files will be automatically optimized by passing through vgm_cmp, the official .vgm compression engine.
Now sliders/scroll wheel will react if you are over his sub-window space.
Now you can preview the previous and next pattern.
Now the loaded .wav filename is displayed on the samples editor window.
Now ctrl+left click on a pattern index in the matrix will copy that pattern into a unused one.
Now PSG instruments in Genesis play if you jam the keyboard while playing a song.
Now .vgm/roms and the tracker will behave the same when looping tracks (the tracker was actually resetting too much stuff when a loop start)
Now you have access to all systems folder when loading a module, this will let you load->switch systems a lot faster.
Now both 8bits and 16bits wavs are supported as samples.
Now you can create straight lines in macros graphs by holding down right mouse button.
Now the arpeggio effect on FM chips will not reset the envelope on every note.
Now if you scroll until the end/start of the current pattern you will be automatically moved to the next/previous one.
Changed the behavior of the E5xx - Fine Tune effect: Now its range is a whole note rather than 1/4. E500 means note - 1 semitone, E5FF means note + 1 semitone.
Game Boy emulator core updated to NezPlug++
Nintendo NES emulator core updated to NSFPlay 2.3
SN76489 emulator core updated, volumes and noise output are more accurate now.
YM2612+PSG volume re-balanced to a more accurate relation.
Now the YM2612 updates at HW rate (53267hz) this makes the SSG-EG more accurate among other things.
Now you can stop volume sliding effects by entering 0A 00 or setting a new volume value in the volume column.
Load/File menu now lists 20 files instead of 10 (more files visible in the list).
Ctrl+F1/F2/F3/F4 now work without recording mode enabled.
Ctrl+F1/F2 now works on instrument and volume column to rapidly change many of values at the same time.
Added mute buttons to the FM operators.
Added Zap option under the edit menu (to clear song, pattern or instruments)
Added Poly input under options menu (Ctrl+P shortcut) to switch between chords and mono MIDI input (also works while jamming when the song is playing)
Added bold font type selector under options menu.
Added END/HOME function keys while editing texts.
Added hybrid .hes roms headers so Ootake and other emulators don't complain.
Added more demo songs to all systems.
Now the Arpeggio Tick is controlled by a new effect 0Exx. It is no more a global per module value.
Added a gradient color between max volume values and zero (Volume and Volume_min in colors.ini file)
Added 3 more values to Skins colors.ini file: Windows_Background, Volume_min and Record_Background.
Added a new effect: EExx (Sync Signal) to be used in .vgm exports (it writes a data block of type FF size 1 with data xx and flashes the tracker background when found)
Fixed the EDxx effect, now it delays correctly any other effect on the same row.
Fixed an AMP slider bug in the samples editor window that was causing distortion on negative sample values.
Fixed playback rate of Commodore 64 reSID engine.
Fixed a clipboard bug that was affecting the pattern matrix.
Fixed some header issues with .gb exports, they now load correctly on the HW and all emulators.
Fixed a little detune in YM2612 frecuency table calculation. (thanks Raijin for the report)
Fixed Sample Delta set while using a delay command in the same row in SEGA PCM.
Fixed some Note Slide effect bugs.
Fixed a bug with the key-repeat feature while changing between fullscreen and windowed mode.
Fixed a bug while copying/pasting using channel switching with Ctrl+Right/Left.
Manual Updated.

Get it now!:
Level 22 Mixist
post #68577 :: 2016.06.03 10:42am
  pedipanol, Post-retro, JINTAKE, Dimeback, Doxic, Delek, andres, Savestate, Deathro, ViLXDRYAD and Chip Champion liēkd this
  Apsarah and fiv95 hæitd this
Level 29 Chipist
post #68579 :: 2016.06.03 2:21pm
  Apsarah, b00daw and Delek liēkd this
Holy crap! What an update!!!
Level 28 Chipist
post #68581 :: 2016.06.03 3:23pm
  ap0c liēkd this
instruments/pattern on different parts of the window is a godsend lol; that keyboard is cool as well
Level 27 Chipist
post #68584 :: 2016.06.03 4:09pm
  ap0c liēkd this
due to knowing the instrument editor is a bit of a bum to use while composing in the older versions, i tended to make all the instruments first and then make a start with patterns/notes. perhaps things will turn out differently if instruments can be more easily made on the fly.
Level 21 Chipist
post #68587 :: 2016.06.03 10:06pm
I really like the way this update has turned out. The previous version was all clunky and buggy, which turned me away from the program in favor of VGMMM. Eventually, I began to dislike that program too, so I came back to Deflemask, hoping for a better experience. I was met with much satisfaction when I discovered this update, and I now use Deflemask a lot more.

Keep up the great work, Delek!
Level 27 Chipist
post #68590 :: 2016.06.04 7:05am
I'm getting envious because I realized that NSFPlay, which is usually Windows-only, got ported over to a multi-platform tracker...
Level 27 Renderist
post #68595 :: 2016.06.04 12:22pm :: edit 2016.06.04 12:24pm
  Savestate liēkd this
Hey Delek, great job keeping up the faith on this thing. It can only get better.

Have you looked into the additional bits for CSM phonemes on CH3 special as well? I believe MAME core emulates it.
Register $27:
|Mode| Behaviour |
| 00 | Normal |
| 01 | Special |
| 10 | Special + CSM |
| 11 | Special |
Level 21 Criticist
post #68610 :: 2016.06.05 6:30am
That's illegal!
Level 10 Mixist
post #68660 :: 2016.06.06 11:22am
Awesome update Delek!
Level 17 Chipist
post #68669 :: 2016.06.06 9:17pm
  fiv95 and OrdinateIsDead hæitd this
Ordinate You cheater, be loyal to fiv95 >:C

Delek this update is nice, good job!
Level 17 Chipist
post #68670 :: 2016.06.06 9:20pm
  RatShack, Dimeback, pedipanol, Modus Ponens, b00daw and Blaze Weednix liēkd this
Now PLEASE ADD YM2413 SO WE CAN HAVE A SMS TRACKER THAT WILL NEVER BE BEATEN since Deflemask now actually is the better solution than XPMCK. With MML having the reputation of being unbeatable previously. I wasn't satisfied with many changes Deflemask went through and problems who were unchanged, but 95% of these things have been taken care of already. Go for it loco!!1
Level 10 Criticist
post #68674 :: 2016.06.07 2:20am
Huge! Great work!
Level 21 Criticist
post #68676 :: 2016.06.07 6:04am
  b00daw and RatShack liēkd this
inb4 xpmck gets better rhythm mode support than defle
Level 7 Pixelist
post #68677 :: 2016.06.07 7:14am
  OrdinateIsDead, FamicomForever, Dimeback, pedipanol, Delek, Savestate, andres, chinanewyr, Razerek and Blaze Weednix hæitd this
but is the emulation not shit
Level 14 Pixelist
Blaze Weednix
post #68678 :: 2016.06.07 9:33am
  iYamWhatIYam, andres and Delek liēkd this
Yam how about you try the program and find out for yourself : )
Level 7 Pixelist
post #68680 :: 2016.06.07 11:44am
  Dimeback, Savestate, andres, Delek and Blaze Weednix liēkd this
sorry about the shitpost fam

tbh though, the UI looks a lot better than when i first tried to use deflemask. that, combined with the positive response behind the fixing of a lot of issues, i will try to pick up this tracker again. (ive always wanted to write PC-Engine music lmao)
Level 9 Playa
post #68790 :: 2016.06.10 7:14am :: edit 2016.06.10 7:15am
  R3M, anewuser and iYamWhatIYam liēkd this
  b00daw hæitd this
Thanks for the kind words!
Btw, the Defle icon in the texture-atlas in BotB needs to be replaced because of the new logo, a 16x16 version is here:

How can I send a PM to BotB admins? I don't see the option in the user profiles.
Level 27 Renderist
post #68792 :: 2016.06.10 9:16am :: edit 2016.06.10 9:16am
You are being watched. ;P

Also you could try the IRC channel. :)
Level 7 Pixelist
post #68793 :: 2016.06.10 10:29am
  garvalf liēkd this
After mucking around with Deflemask for a few days, here's my initial thoughts:

- The UI really is a massive improvement. While I am a FamiTracker person myself, this interface isn't really confusing at all; everything is relatively easy to find, although because of my familiarity with FamiTracker, I find making instruments a tad difficult. That's alright, though; it is intuitive enough that this isn't a big issue.

- The emulation on some of the systems have improved a lot. I'm especially talking Genesis, Master System, and PC-Engine. Good job on those. However, Game Boy and Commodore 64 exported music ROMS are way too large; they are equal in size to some VGM music I've seen.

That's it at the moment. I'm glad to see this tracker improve, and hope to see it improve more in the future. (Who knows, maybe I'll stop being a cheap-ass and donate sometime in the future!)
Level 23 Renderist
post #68800 :: 2016.06.10 5:46pm
  uctumi, b00daw and ViLXDRYAD liēkd this
delek, alguna vez tuvimos una major compo de deflemask, no salio bien creo. habría que probar otra vez, o quizás cuando el programa sea más popular?

Level 9 Playa
post #68802 :: 2016.06.10 6:07pm :: edit 2016.06.10 6:14pm
  Xaser, garvalf and ViLXDRYAD liēkd this
Creo que el lanzamiento de la version 0.12.0 es un buen momento para una nueva compo.

For non-spanish speakers: he asked me about doing another compo of Deflemask, I answered that it is a good idea to make a compo RIGHT NOW because of this 0.12.0 release. :)
Level 27 Chipist
post #68803 :: 2016.06.10 6:26pm
  MisaelK, ap0c, andres and pedipanol liēkd this
it could be a format on the next summer chip, along with pc-x8
just a suggestion
Level 22 Pedagogist
post #68812 :: 2016.06.10 8:49pm
make a deflemask=only major competition real! that would be really neat! < 3
Level 27 Renderist
post #68823 :: 2016.06.11 5:18am
  Jangler, Sinc-X and raphaelgoulart liēkd this
pretty sure we've done it :)
Level 22 Pedagogist
post #68824 :: 2016.06.11 8:47am
  b00daw, Sinc-X, Apsarah and garvalf liēkd this
BUT definitely not with this deflemask version which is 900% more awesome =’ D!
Level 19 Pedagogist
post #68825 :: 2016.06.11 10:24am
  Sinc-X, Dimeback, pedipanol, OrdinateIsDead and ViLXDRYAD liēkd this
has anyone mentioned that you're handsome
Level 17 Chipist
post #68827 :: 2016.06.11 1:44pm
  R3M, Dimeback and pedipanol hæitd this
has anyone mentioned he's hetero and not single
sry delek now they aren't interested anymore : )
/me fli
Level 31 chipist
Chip Champion
post #68834 :: 2016.06.11 3:15pm
  b00daw, Dimeback, Sinc-X, pedipanol, ViLXDRYAD and Savestate liēkd this
deflemask only needs one more thing:

atari 2600 TIA chip

you'd be the only 2600 tracker in town. all would hail the name of "delek"
Level 27 Chipist
post #68847 :: 2016.06.11 5:22pm
  MisaelK and FamicomForever liēkd this
Level 17 Chipist
post #68848 :: 2016.06.11 5:36pm
Level 7 Pixelist
post #68855 :: 2016.06.11 8:01pm
  andres, Apsarah, Dimeback and ViLXDRYAD liēkd this
emulate IBM PC beeper
i would love you then
Level 27 Renderist
post #68861 :: 2016.06.11 8:34pm
  Doxic liēkd this

no. TIA and VIC20. ;)
Level 19 Pedagogist
post #68865 :: 2016.06.11 11:11pm
someone doesn't have to be single to be attractive
Level 25 Chipist
post #68879 :: 2016.06.12 7:34am
  raphaelgoulart, ViLXDRYAD and Apsarah liēkd this
YM2608 and/or YM2203 pls
Level 17 Chipist
post #68882 :: 2016.06.12 8:38am :: edit 2016.06.12 8:42am
  anewuser liēkd this

You'll get a place in the credits of all my video games i will program if You implement YM2413 =3

50$ for a proper(!) YM2413 implementation and 2 new modes; SMS FM separately and PSG+FM separately. All Sega people will love You and You can buy several coffees with the bucks!
Level 17 Chipist
post #68883 :: 2016.06.12 8:53am
huahuahuahuahuahuahuahuahua all Your requests are futile now
Level 18 Chipist
post #68908 :: 2016.06.12 8:41pm
Thanks for this massive awesome update Delek! It's my go-to tracker now.
Level 25 Chipist
post #68948 :: 2016.06.13 8:24pm
Love the new update m8, keep up the good work.
While were talking about what to request, I'd say PC Beeper, the only one out of these list that does not have a windows tracker YET (cough).
Level 17 Chipist
post #68956 :: 2016.06.14 6:21am :: edit 2016.06.14 6:21am
lies, there is neither a tracker for PC-x801 formats nor is there one for YM2413 aka SMS FM!
(still, PC Beeper is a good idea)
Level 23 Renderist
post #68970 :: 2016.06.14 10:12am
Anyone tested the linux binaries? would an atom processor hold up for the less demanding chips?
Level 27 Chipist
post #68983 :: 2016.06.14 6:53pm
  anewuser liēkd this
Linux binaries work fine for me. In terms of CPU usage, I briefly tested some of the sample modules (estimates, not entirely accurate by any means):

Arcade: 22-25%
C64: 18-21%
GB: 14-17%
Genesis: 21-24%
NES: 27-30%
HES: 24-26%
SMS: 12-14%

This is on my laptop which has a Core i5-5200U processor. No idea how that translates to atom processors but hope that helps!
Level 7 Pixelist
post #69005 :: 2016.06.15 12:49pm
  Sinc-X and Xaser hæitd this
why did the pc beeper idea catch on lmao
what a shitpost
Level 17 Chipist
post #69026 :: 2016.06.16 4:07am
Level 9 Playa
post #69264 :: 2016.06.23 7:43am
  raphaelgoulart, Sinc-X, Xyz, pedipanol, b00daw, Apsarah, gotoandplay and chinanewyr liēkd this
YM2413 is tempting me because it is really easy to add in the already running SMS core. :O
Level 27 Renderist
post #69266 :: 2016.06.23 9:41am
  Sinc-X and Apsarah liēkd this
don't forget SGC export for SMS. ;)
Level 27 Chipist
post #69329 :: 2016.06.26 7:54am
  pedipanol and Apsarah liēkd this
also reminding that pedipanol suggested YM2608, afaik the FM part is exactly the same as the YM2612
Level 17 Chipist
post #69460 :: 2016.06.29 6:19am
what raphaelgoulart said
Level 17 Chipist
post #71292 :: 2016.08.21 8:22am
Usual BUMP because Y M 2 4 1 3
Level 2 Criticist
post #71298 :: 2016.08.21 9:14am
  Diagamblic liēkd this
The window won't open in Windows 10 any help would be appreciated, used deflemask in linux before.
Level 18 Chipist
post #71316 :: 2016.08.21 1:14pm
  Pegmode liēkd this
Make sure your drivers are updated esprit. Does it just not open?
Level 14 Chipist
post #71325 :: 2016.08.21 2:51pm :: edit 2016.08.21 2:51pm
As Diagamblic said I'm 90% sure that your graphics drivers are out of date. If I'm not mistaken you should be getting an error.log file that says something like "Impossible to create the Window. CODE: (code goes here)". I've run Defle on a ton of computers. Every time I've run it on a computer with integrated graphics I have that same problem.

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