A merchant crosses your path -
"I've got nothing, I tell ya."
01 - Slide up (Portamento Up). This effect will slide up the frequency of the synth being played on the track by XXYY (one semitone = 40) tones for every tick. If a slide rate is not specified (XXYY is zero) then the last slide rate used on the track is used again.
02 - Slide down (Portamento Down). This effect will slide down the frequency of the synth being played on the track by XXYY (one semitone = 40) tones for every tick. If a slide rate is not specified (XXYY is zero) then the last slide rate used on the track is used again.
03 - Slide to note. This effect will slide a note being played on a track to a specified note. The parameter XXYY (one semitone = 40) will states the speed at which a slide will occur. If a slide rate is not specified (XXYY is zero) then the last slide rate used on the track is used again.
04 - Vibrato with parameters XXYY, where the XX - frequency (examples of values: 20 - one period per line; 40 - two periods per line), YY - amplitude (one semitone = 40).
08 - Arpeggio. This effect is normally used to simulate chords. It can also be used to produce a heavy vibrato. Example: Note = C3; XXYY = 0407 (second note increment = 4; third note increment = 7) this is an attempt to produce a C-major chord. At the beginning of a line the C3 note is played, then 1/3 into the line the sound is retriggered at E-3, at 2/3 is retriggered at G3, and at the beginning of the next line (if there are no new notes to be played on the track), it is retriggered at C3 again. Video: Arpeggio Standard Effect
09 - Set sample offset. This functionality enables you to start a sample from a specified position rather than the normal beginning position. Multiply value XXYY * 256 to get the position in samples from the beginning of the sample where playback should start. If no sample is specified, the sample currently playing is retriggered to the offset specified. Example: play instrument 2 at note C3, and XXYY = 0023. This would make playback of the sample start at offset 0023 * 0100 = 2300. This offset provides quite a wide range from where you can start playing the sample.
07 - Set sample offset (by percentage). XXYY from 0000 (sample start) to 8000 (sample end). Video: Sampler Retriggering / Scaling
0A - Slide velocity up/down. This effect will change the velocity of the synth being played on a track. The value XXYY the speed of the velocity change. If XX is nonzero the velocity is increased, and if YY is nonzero the velocity is decreased. Example: set XXYY to 0003. This means that at the beginning of the line, the current velocity of the synth is decreased by 3 (because YY = 3). The velocity is decreased by 3 again for every tick on this line.
0F - Set playing speed. This effect changes the speed (number of ticks per line) of playback. Valid values for speed setting are 1 - 1F (1 - 31 in decimal). Values above 1F (31 in decimal), represent a modified speed based on beats per minute, where 4 lines are 1 beat. A speed value of 2A (42 in decimal), equals 42 beats per minute.
11 - Fineslide up. This effect functions just like effect 1, except that the frequency of the note is only modified once (at the beginning of a line).
12 - Fineslide down. This effect functions just like effect 2, except that the frequency of the note is only modified once (at the beginning of a line).
13 - Set Bypass/Solo/Mute flags. BSM = XYY; Example of mute: 13 0001; example of solo: 13 0010.
14 - Reset Bypass/Solo/Mute flags. BSM = XYY. Example of bypass reset: 14 0100.
19 - Re-trigger. Effect 19 allows you to re-trigger a note after XXYY ticks during the line. For example, let's specify note C3 and set XXYY = 2 when the speed (TPL) is currently 6. This starts the specified note at the beginning of the line, and after two ticks it is restarted. This continues until the beginning of the next line.
1C - Cut. This effect turns off the note after XXYY ticks in the current line.
1D - Delay. This effect delays the start of a note until tick XXYY in the current line. For example, if note C2 is played, with effect 1D and argument XXYY = 3 when the speed is 6. The note C2 will be triggered at the 3rd tick after the start of the line. Purpose: to delay the start of a sample for a VERY short amount of time.
1F - Set BPM to XXYY;
20 - Note probability. Set the probability XXYY (from 0 to 8000) of a note being triggered. This effect can be used for original unpredictable rhythms.
21 - Note probability with random velocity. Same as effect 20 but with random velocity.
22 - Set controller value to the random number with range from 0 to XXYY.
23 - Set controller value to the random number with range from XX (00..FF) to YY (00..FF).
30 - Stop playing the song.
40…5F - delay an event for selected fraction of the line (from 40 (0%) to 5F (100%)).