- ARPG abcd
- CRSH aabb
- DLAY --bb
- FCUT aabb
- FLTR aabb
- FRES aabb
- FBMX aabb
- FBTN aabb
- HOP aabb
- IRTG aabb
- KILL --bb
- LEGA aabb
- LPOF aaaa
- MDCC aabb
- MDPG --bb
- PAN aabb
- PFIN aabb
- PLOF aabb
- PTCH aabb
- RTRG aabb
- TABL --bb
- TMPO --bb
- VOLM aabb
Cycle through relative pitches a, b, c, and d (starting with original pitch, then up a semitones, b semitones and so forth). The cycle loops if there's only zero's past a given post
ARPG 3000: loops between original pitch and +3 semitones
ARPG 4050: loops between original pitch, +4 semitones, +0 semitones, + 5 semitones
speed of arpeggiator is constant and can not be changed
aa = pre crush drive (from 1 to 0xFF, 00 is no change) & bb = crush setting (from 0 to 0xF, 0x0 is 1 bit, 0xF is 16bit )
Delays the note to be played by bb tics
adjust the filter cutoff to bb at speed aa
FCUT 0080 will instantly set the filter cutoff to 50%
FCUT 1000 will close the filter entirely at speed 10
lowpass filter, set absolute frequency value for cutoff aa & resonance bb
FLTR 00FF is un-adultered sound
adjust the filter resonance to bb at speed aa
FRES 08FF will raise the resonance to screeching at speed 08
go to feedback mix xxbb at aaxx speed
go to feedback tune xxbb at aaxx speed
play position will jump to the next phrase in a chain, jumping directly at position bb in the phrase.
hop is instant: instrument triggers and commands on the same row will be run.
no effect on instruments
in TABLES, cursor position will jump to row bb aa times, then pass thru the hop command and continue thru the rest of the table
IRTG stands for Instrument Retrigger and will retrigger the current instrument. It gives table the ability to work as progammable phrases that then can be triggered simply by changing tables.
IRTG –bb will retrigger the current instrument transposed by bb semi-tones. Note that each IRTG transposition is cumulatively added. So a table with
will keep going a semi tone up. Great for dubby echoes :)
The retriggered instrument is NOT reset (as if you enter a note with no instrument number). The table (obviously) will continue to run and all running variable (filter,etc) won't be reset.
This system is also pretty useful to implement temporary non 4/4 signature without having to switch grooves, since you have the ability to re-trigger the instrument at tick resolution
don't forget trying to combine it with complex hop structure !
instrument will stop playing after aa ticks.
performs an exponential pitch slide from previous note value to pitch bb at speed aa.
00 is the fastest speed for aa (instant, useless)
bb values are relative: 00-7F are up, 80-FF are down, expressed in semi-tones
if LEGA is put on a row where a note is present and the pitch offset is 0 (e.g. C4 I3 LEGA 1000) the slide will occur automatically from previous note to the current one at the given speed.
If an instrument is not triggered on the same row as LEGA, the command will re-trigger the previous instrument (unless the previous instrument is still playing).
LEGA does exponential pitch change (i;e. it goes at same speed through all octaves) while PITCH is linear
LooP OFset: Shift both the loop start & loop end values aaaa digits
LPOF 0001 adds one to both values, LFOF FFFF removes one (so values > 0x800 moves the loop backward)
reset everytime you start a new note (same as volume, pitch)
LPOF is absolute
you can't trigger a note with the LPOF, it has to be executed after a sample is playing
every time you trigger a sample LPOF is set back to the instrument parameters
Sends a MIDI “continuous control” message. aa is the control number and bb is the value. It will be sent on the MIDI channel of the currently running instrument.
sends a program change command on the current channel. 0000 is program change 1
PAN aabb: where bb is the pan destination and aa is the speed to get there
PitchFINetune: where bb is the width and aa is the speed to get there
Tunes the root note one semitone up (01-80) or down (FF-81)
00 in bb returns the note to the root center
00 is the fastest speed for aa
PLayOFfset virtually cuts any sample in 256 chunks. jump absolutely to chunk aa or relatively move forward/back bb chunks.
PTCH is also time for the first two byte nibble
PITCH is linear pitch change
retrigger the sound by looping the from current play position over a certain amount of ticks.
aa allows to move the loop forward of aa ticks each time the loop has been done (loop offest per retrigger)
bb is the number of ticks used for the looping (speed of retrigger effect)
RTRG 0001: loop one tick from current play position
RTRG 0102: loop of two ticks but move the loop one tick every loop
RTRG 0101: does not do anything because after looping one tick, you move forward one tick and therefore go back to the current position :)
triggers table bb
sets the tempo to hex value –bb.
TMPO 0000 is safe and doesn't effect the tempo at all.
TMPO 003C (60bpm) is the lowest acceptable value and TMPO 0190 (400bpm) is the highest acceptable value
starting from the instrument's volume setting, approach volume bb at speed aa. 00 is the lowest volume and 00 is the fastest speed (instant).
to achieve sounds that grow in volume, make an instrument with volume 0 and then apply the VOLM command