kinkinkijkin
Level 14 Mixist
 
*WILD_CHIP*
40th/47

 
heart magic 
285th Σ3.952

 
brain tech 
278th Σ3.929

 
chill 
153rd Σ4.690

 
blow 
253rd Σ4.095

 
winter pants 
266th Σ3.976

 
sade
 
  261st/312   Σ20.643   Jan 16th 2018 12:25pm
 
/player/EntryPlay/27254/
27254
 
my first entry with real bass that I actually put real time into instead of quitting after two takes and it is this smh tbh fam

spooky snow sound is a sawtooth and has its sample rate limited to 4000hz-ish
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Tobikomi - Corrupted Harmony
 
94719
Level 16 Chipist
post #94719 :: 2018.01.22 9:23pm
  
  kinkinkijkin liēkd this
Very ominous, I wish it built to something though. Even just a slightly different B section or something. Great job on the live playing though!
 
 
95248
Level 23 Chipist
post #95248 :: 2018.02.04 2:06pm
  
  Flaminglog, Quirby64, Post-retro and kinkinkijkin liēkd this
Nice atmospheric piece, I could see this easily being in one of the cutscenes in Hotline Miami! Creepy winter lol. I think you could still work on your timing a bit, it's pretty loose. Also you may want to focus on consistent velocity when plucking, some of your notes sound a bit shallow because you aren't applying that consistent pressure. So maybe just focus on trying to make every note sound clear, and get the timing nailed down. For the timing issues, some people recommend chewing gum to the beat, similar to how many people tap their feet. You can do whatever feels comfortable of course, but just try to get your timing as close to a metronome/sequencer as you can, and again make sure you are applying enough pressure on your fretting hand, as well as plucking with a consistent strength, to ensure all notes sound clean and full. Keep rockin kinkin.
 
 
96672
Level 19 Chipist
post #96672 :: 2018.02.22 4:28am
I love this
 
 
96703
Level 26 Renderist
post #96703 :: 2018.02.22 8:14pm
  
  YQN liēkd this
keep bit up!
 
 
97155
Level 22 Mixist
post #97155 :: 2018.03.03 8:40am
i moreso like the (intentional?) randomness of the velocity and timing of the live bass playing.

if any enhancements to it would to be made, i'd suggest letting random notes get a massive reverb tail, phasing and such. good job overall :)
 
 

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