Level 27 Chipist
1st Σ6.079

2nd Σ5.631

7th Σ4.710

5th Σ5.240

blown pants 
5th Σ5.176

logo-crash!! [rev 1+]
  3rd/14   Σ26.835   Jun 13th 2020 10:58am
logo-crash!! is a simple top-view game where you're trapped in an arena full of enemies.
Blast 'em away before they hit you, collect the hearts, and get a huge score!
You get 10 points per enemy defeated, but 50 points for every heart collected, so chase 'em down before they disappear!

Tested in Chrome and absolutely nothing else, so if it breaks elsewhere, oh well.

how to play:
* arrow keys: move
* Z/A/Q keys: fire
* X/S/W keys: dash (invincible)
* enter key: start/pause

Nothing too wildly ambitious, and a good portion of the week was spent just not knowing what I really wanted to do, but here's a game. It's pretty entertaining.

This is revision 1+.
If you downloaded the game before, you'll want this version, which adds the wonderful feature of high score saving (I didn't know it'd be like zero effort to implement in JS, haha).
Unless there's an extension, or if I somehow broke something badly out of nowhere, this will probably be the last revision.
To reset the saved score, press Z+X+Up on the title screen, and confirm that you want to reset.

If I do for whatever reason release a change before the deadline that affects scoring, I'll mark it as revision 2, and so on.
Creative Commons License

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Level 30 Chipist
post #122522 :: 2020.06.13 5:28am
this is a cool game actually. wish the player movement was a bit faster, but apart from that: cool! :D
Level 19 Chipist
post #122527 :: 2020.06.13 9:21am :: edit 2020.06.13 4:51pm
  Lia, null1024 and kleeder liēkd this
oh hey it's eyesoul 2

EDIT: works in firefox btw
Level 15 Mixist
post #122533 :: 2020.06.13 4:23pm
nice crunch my dude
Level 25 Chipist
post #122534 :: 2020.06.13 4:57pm
it's fun
Level 24 Chipist
post #122535 :: 2020.06.13 5:31pm
  null1024 liēkd this
simple but really solid concept. it's actually pretty fun to pick up and play, nice level of challenge as well, that dash comes in really handy later on!
Level 27 Chipist
post #122590 :: 2020.06.14 6:50pm :: edit 2020.06.14 7:15pm
Also, if this game doesn't work on anyone's machine, it miight be due to the high-score saving, which was thrown in last minute.
For example, in Chrome, having the "Block third-party cookies" option enabled will prevent the game from starting, since that also seems to prevent the game from accessing localStorage, which is how it saves scores.

There are two fixes:
* enable 3rd party cookies
* comment out or remove every line with localStorage in the game's HTML file (naturally, score saving doesn't work)

the affected lines are:
if (localStorage.lcr1_hs!==undefined) {



A version of the HTML file with these lines commented out is available here:

didn't know it'd raise an exception telling me to buzz off
Level 15 Codist
post #122595 :: 2020.06.14 8:50pm
Level 23 Mixist
post #122660 :: 2020.06.15 8:31am
I love the arcade style of these games. Could have higher level of difficulty much like in eyesoul. All enemies only taking one hit to die makes me feel way too safe at all times. The enemy AI is cool though.
Level 27 Chipist
post #122674 :: 2020.06.15 10:16am :: edit 2020.06.15 10:16am
I ended up making it easier than eyesoul, since the compo version of that game seemed to be too hard for some players out the gate.
Still, I probably could have gotten away with making this harder since the movement is far more conventional, making it also easier to avoid stuff.

I considered having enemies that took multiple hits, but it never ended up happening.
There were to be a few more enemy types than what ended up being in the game, like one which would have just sat there, couldn't be destroyed normally, and denied the player access to that bit of space for a few seconds.
Level 25 Chipist
post #122904 :: 2020.06.20 5:29pm
Nice arcadey game! Thought the difficulty was pretty fair. Didn't read the instructions at first and didn't realize there was a dash or that hearts were collectible. 3rd playthrough was more interesting knowing those mechanics, hit 26430 in 1'52"10'

Graphics were pretty neat. The flashing on the ! sprite I found a little rough on the eyes, maybe an opacity fade or something would've been nice. I liked the use of screen shake and the stretch and squish on the sprites.

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