Mar 11th 2019 3:16pm
My normal bytebeat entry. 11khz, 1.60KB.
Greggman Player Link (11khz)

Greggman Player Link (44khz)

It didn't take me too long to make this. Maybe 1-2 hours or so.

Special thanks to raphaelgoulart and his 1k bytebeat entry "1k dance". He explained how his entry worked for me, so I could get a better understanding of what was going on. This entry's code is based off of 1k dance, but I modified certain things to make it more convenient for myself.

Sorry for the crusty audio. Bytebeat is just like that (at least when you're making your entry at 11khz and the like), but if anyone wants to make a 44khz version, it'd be nice.
EDIT: MP3 render is now 44khz, made by raphaelgoulart.
Creative Commons License

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gotoandplay - avoval
Level 25 Chipist
post #109032 :: 2019.03.11 3:39pm
  Yung Gotenks liēkd this
Very cutesy!

I can't help but get Doofus-kind of vibes: https://www.youtube.com/watch?v=dlc9MK6L3eQ
Level 26 Chipist
post #109038 :: 2019.03.11 4:51pm :: edit 2019.03.11 4:51pm
  Yung Gotenks liēkd this
44khz version!
(i just made a variable called "tfix" that is t/4 and made everything use that instead of t itself)

also glad to know that i've been helpful! :D cool tune!
Level 20 Chipist
post #109040 :: 2019.03.11 5:14pm
  MiDoRi liēkd this
ah darn it, i self-faved!
oh well. it happens, i guess.
Level 26 Chipist
post #109041 :: 2019.03.11 5:49pm
  kleeder and Yung Gotenks liēkd this
it's part of botb's culture at this point
Level 29 Mixist
post #109072 :: 2019.03.13 2:43pm
  Yung Gotenks liēkd this
all this time I never figured out how to use variables,
so you just need comma after them?! 🤔
Level 20 Chipist
post #109073 :: 2019.03.13 3:02pm
yup. that's all there is to it.

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