Jangler
Level 27 Chipist
 
SNES Mario Paint
1st/10

 
cool breeze 
114th Σ4.212

 
face melt 
17th Σ5.441

 
hawt night 
102nd Σ4.380

 
sweaty morning 
61st Σ4.675

 
sun burnt pants 
16th Σ5.066

 
entropy ample
 
  49th/166   Σ23.774   Aug 8th 2017 12:53am
 
/player/EntryPlay/26489/
26489
 
i had almost forgotten about the mario paint exploits (see http://battleofthebits.org/academy/GroupThread/15054/Mario+Paint+Shenanigans/) that allow tempos, notes, and song lengths that aren't ordinarily accessible. extended songs aren't perfect, though. the undo buffer almost directly after the current song in memory is safe, but some other memory that you can extend your song into/past without crashing the game gets overwritten at runtime.

.sho format doesn't support this sort of thing, so the entry is a snes9x savestate.
Creative Commons License
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89052
Level 21 Chipist
post #89052 :: 2017.08.11 12:09pm
  
  Jangler and b00daw liēkd this
the tag should really say "b00dawcore", innit..
 
 
89167
Level 26 Renderist
post #89167 :: 2017.08.14 12:18pm
  
  Jangler liēkd this
yay you had fun with it! mario paint is always better with natural stereo too!
 
 
89646
Level 22 Chipist
post #89646 :: 2017.08.24 8:51am
Arps? In Mario Paint?!
 
 
90271
Level 19 Chipist
post #90271 :: 2017.09.09 3:01pm
  
  Jangler liēkd this
really awesome sound design
 
 

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