irrlicht project
Level 23 Chipist
 
Atari TIA Chip
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  131st/375   Σ23.962   Feb 14th 2014 9:31am
 
/player/EntryPlay/12238/
12238
 
I heard you guys like custom TIA drivers...

original Z80 code by Lyndon Sharp
6507 code by XXL
Creative Commons License
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previous entry
flowerinth - windy morning


nextious entry
rainwarrior - Go to Sleep
 
36548
Level 23 Chipist
post #36548 :: 2014.02.03 7:03am
Somebody please render this for me, I'm having problems with Stella. Should be 1:55 long, so it cuts just shortly after the loop.
 
 
36565
Level 27 Renderist
post #36565 :: 2014.02.03 10:08am :: edit 2014.02.03 10:09am
Try uploading something first. I have the ability to reupload renders on others but not this one for some reason. I have it already rendered and ready to go.
 
 
36573
Level 23 Chipist
post #36573 :: 2014.02.03 11:16am
Done. Thanks for your help b00daw.
 
 
36574
Level 22 Chipist
post #36574 :: 2014.02.03 11:23am
Fun stuff going around here. Less noise than on the rest of TIA entries, although the melody is more experimental than melodic.

...drat, that sounded lame.
 
 
36579
Level 27 Renderist
post #36579 :: 2014.02.03 12:07pm
http://battleofthebits.org/arena/MP3upload/12238/

I can upload MP3s for others but not this entry for some reason. Strobe or puke7 may have to look into it.
 
 
36619
Level 23 Chipist
post #36619 :: 2014.02.04 6:48am
Hmm, wasn't there some problem with track names without spaces recently?
@everybody don't listen to the current render it's totally butchered
 
 
36623
Level 27 Renderist
post #36623 :: 2014.02.04 8:18am
  
  irrlicht project liēkd this
Uploaded a render. Not perfect but decent.
 
 
36910
Level 23 Chipist
post #36910 :: 2014.02.09 6:36am
Thx b00daw. Still sounds a bit skippy, ima try and get a hardware render.
 
 
36911
Level 27 Chipist
post #36911 :: 2014.02.09 8:54am
  
  raphaelgoulart liēkd this
this is probably as melodic as the tia is ever going to get
 
 
36913
Level 25 Chipist
post #36913 :: 2014.02.09 9:11am
Pretty sweet.
 
 
37168
Level 23 Chipist
post #37168 :: 2014.02.14 9:36am
  
  b00daw and anewuser liēkd this
and we have a real hardware render, thanks to Koen van Vliet
 
 
37930
Level 30 Chipist
post #37930 :: 2014.02.22 5:39pm
wow!! the tia really can sound beautiful
 
 
37931
Level 20 Criticist
Xyz
post #37931 :: 2014.02.22 5:41pm
Top-notch brain-tech
 
 
38352
Level 24 Chipist
post #38352 :: 2014.02.25 9:34pm
  
  irrlicht project liēkd this
The only thing I'd do different when possible is put some spaces between those notes. Good sound and style.
 
 
38359
Level 27 Renderist
post #38359 :: 2014.02.25 9:53pm
are there many PAL 2600's in europe currently or do most europeans import NTSC 2600's these days?

also was this recorded on a NTSC or PAL 2600?
 
 
38379
Level 23 Chipist
post #38379 :: 2014.02.26 3:46am :: edit 2014.02.26 3:48am
  
  b00daw liēkd this
there are tons of PAL 2600s floating around, especially Juniors. pretty much the only 8-bit machine you can still find regularly for good prices at the fleamarket. i think only hardcore gamers import NTSC machines - personally, i don't know anybody who owns one.

the recording was made from a PAL (classic wooden) machine. and it sounds better that way imo.
 
 
38405
Level 27 Renderist
post #38405 :: 2014.02.26 8:36am :: edit 2014.02.26 8:36am
I guess since the NTSC and PAL 2600s have the same processor speed, it shouldn't matter as long as you're running the NTSC kernel and not a PAL kernel which would take more cycles as there are more scanlines to draw. Did you ask Koen if Slocum's visualizer kernel looked all fucked-up on his PAL 2600? :)
 
 
38669
Level 0 n00b
post #38669 :: 2014.02.27 11:15pm
  
  anewuser liēkd this
I recorded from my AV modded atari straight from the tia. I can play all ntsc games on my pal console. The colors are off though.
 
 
39077
Level 23 Chipist
post #39077 :: 2014.03.04 10:54am
  
  anewuser liēkd this
Oh hai there Keoni ;) And sorry b00daw for the late reply.
It seems to me that the song runs slower on a real PAL system than on Stella with NTSC settings. Whether that's due to faulty emulation, a quirk in the code, or my simply imagination, I don't know.
No idea how Slocum's kernal looks on PAL hw either. Can it possibly look any more fucked up than normal? :p Keoni, if you want to give it a try, code and test binary are here
 
 

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