Xaser
Level 24 Mixist
 
SNES/Super Famicom
2nd/23

 
spacey 
4th Σ5.697

 
tight 
1st Σ6.192

 
wizard 
3rd Σ5.615

 
cosmonaut 
2nd Σ6.085

 
such pants cutlery 
5th Σ5.595

 
aurora surrealis
 
  2nd/37   Σ29.184   Apr 1st 2017 1:03am
 
/player/EntryPlay/25254/
25254
 
R 3 3 V 3 R B

- - -

.it sauce: http://static.angryscience.net/pub/music/xaser%20-%20aurora%20surrealis.it

also, here's a shorter looped version (strictly unofficial for voting purposes), for folks who dig the prime groove: http://static.angryscience.net/pub/music/xaser%20-%20aurora%20surrealis.spc

- - -

As mentioned by the uber-descriptive description (heh) up there, the echo effect is used to inject some sick reverb. Seriously, listen to the .it and then the .spc if you can't tell at first -- it makes a universe of difference.

[also this is a legit entry despite the day I've chosen to upload it; the screen is shaking uncontrollably as I'm typing this, aaaaaaaaa *clink intensifies*]
Creative Commons License
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81867
Level 22 Chipist
post #81867 :: 2017.04.01 1:21am
  
  NerdMcBoon, Xaser, RazerBlue6, shinichi, m9m, Xyz and Dimeback liēkd this
the intro mixed with the flashy colors on my screen put me into a trance for a short moment there
 
 
81893
Level 18 Chipist
post #81893 :: 2017.04.01 1:33pm
  
  m9m liēkd this
Dance dance dance!
 
 
81910
Level 19 Chipist
m9m
post #81910 :: 2017.04.02 3:03am :: edit 2017.04.02 3:05am
i absolutely love this (however it sounds like arse in spcplay for some reason, what interpoliation option did you use?)
 
 
81920
Level 24 Mixist
post #81920 :: 2017.04.02 9:20am
  
  Jimmyoshi and m9m liēkd this
Turn interpolation off for best quality. Probably should've mentioned that in the description. P:

Sounds just fine in SPCPlay to me (with interp off, ofc.), though the .mp3 render was done with in_spc.dll (via XMPlay). Should I reupload an SPCPlay-render for officialness's sake, or does it really matter? They sound pretty comparable.
 
 
81922
Level 25 Chipist
post #81922 :: 2017.04.02 10:41am :: edit 2017.04.02 10:57am
  
  shinichi and m9m liēkd this
It sounds just fine with the SNES gauss filtering to me (which is how I listened to it).

Personally, I think you should render this with the gauss filtering enabled so that it's more true to the actual hardware, but leave the module there in the description so people can still hear it without, if they wish. (Like I said, I thought it still sounded great despite the filtering! I don't think it'd affect the votes.)

edit: It seems that the thing that suffers the most with the filtering is the effect that plays on channel 8 at the very beginning (the "hissy-hogger" sample). The filtering could be alleviated by upsampling but there's a limit to how closely you can match the non-interpolated version (plus you'd have to worry about increasing the amount of space used)... alternatively, you might be able to get away with using SPC Noise instead of the sample you used, since gauss filtering doesn't apply to noise.
 
 
81924
Level 20 Mixist
post #81924 :: 2017.04.02 11:21am
  
  m9m liēkd this
i didn't notice anything bad when listening to it in spcplay. of course it'll never be the same quality as the .it source but that's just the nature of snes
 
 
81929
Level 24 Mixist
post #81929 :: 2017.04.02 12:52pm
  
  m9m liēkd this
Maximum-argh. The SNES Gauss table makes it sounds like absolute dogshit. 6_9

I won't be replacing the render, but folks that care about the accuracy are going to be playing the .spc itself -- if it sounds okay to folks' ears in such a case, then hooray I suppose, but if it doesn't then the votes will fall accordingly. I suppose for some folk, the answer is going to be "no", because seriously, yuck. D:

re:SPC Noise, I don't think SNESMod supports this. If so, it's either undocumented or my version's out of date.
 
 
81932
Level 19 Chipist
m9m
post #81932 :: 2017.04.02 1:14pm :: edit 2017.04.08 1:37pm
  
  Xaser liēkd this
the .it file seems small enough, definitely small enough for the "hissy-hogger" sample to be upsampled if you're up for that task, however another problem could be the frequency range itself

snesmod is faulty in that the samples come out too muddy in the conversion, i think this wouldn't be as noticeable if you used another tool (like snesmod AMK or superc).

again, though, barring that small issue, this is a great song ^o^
 
 
81933
Level 24 Mixist
post #81933 :: 2017.04.02 1:23pm
  
  m9m liēkd this
The filesize is just barely below the mark; when you actually run it through snesmod, the resulting data is 57890 bytes (out of 58000 max), so that's not an option unfortunately. I appreciate the help though!
 
 
81969
Level 14 Chipist
post #81969 :: 2017.04.03 9:35am :: edit 2017.04.03 9:39am
  
  m9m and Xaser liēkd this
@Xaser: The version posted here has noise and pitch modulation. Select the PitchMod driver (59123 bytes max) or SuperSNESMod (58663 bytes max). I believe the size of volume envelopes is calculated incorrectly. If you use a lot of volume envelopes with many nodes the available RAM reported could be off by as much as 700 bytes. This is an issue leftover from the original SNESMod driver.
 
 
82444
Level 26 Chipist
post #82444 :: 2017.04.12 7:10am
  
  Xaser, AugustusBlkheart and Xyz liēkd this
v tight; skillfully sidesteps some annoying edm tropes
 
 
82470
Level 24 Mixist
post #82470 :: 2017.04.12 3:52pm
Heh, I've got a personal list of grievances with modern EDM too -- I suppose if that's bleeding through, that's a good thing. :P

@AugustusBlkheart: Apologies for not actually responding, but super-thanks for the SNESMOD update! It works way better from some initial tinkering, so I'm absolutely using it for the next one of these. Will hopefully be Gauss-friendlier too. :P
 
 
82476
Level 14 Chipist
post #82476 :: 2017.04.12 5:03pm
Cool, yeah let me know of any bugs or annoyances. I hope to have another sound driver added soon. I also need to look into fixing volume handling but I'm not sure how much effort that will take yet.
 
 
82480
Level 22 Chipist
post #82480 :: 2017.04.12 6:21pm
unce in pants

(For what it's worth, it sounds fine to me with the SNES interpolation and kind of prefer it, actually.)
 
 
82534
Level 25 Mixist
sc
post #82534 :: 2017.04.13 10:31pm
  
  shinichi, Xaser and Jangler liēkd this
Um, play shows ok? You could just DJ your tracks like this and people would dance. You might like it.
 
 
82977
Level 13 Chipist
post #82977 :: 2017.04.23 4:52am
YES
 
 
82990
Level 24 Mixist
post #82990 :: 2017.04.23 12:59pm
Super-thanks to everyone for this! Psyched to see this happen. o-o


...aight, time to be a jerk and intentionally self-fave because in retrospect I'm rather fond of this one. Welp!
 
 

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