p4ralax
Level 8 Chipist
 
AY-3-8910 / YM2149
10th/10

 
heart-magic 
226th Σ4.141

 
brain-tech 
243rd Σ3.880

 
thumb-blister 
259th Σ3.690

 
wow-tilt 
245th Σ3.755

 
shit chipants 
239th Σ4.076

 
YM cowboy
 
  245th/292   Σ19.542   Jan 29th 2015 5:15pm
 
/player/EntryPlay/16639/
16639
 
my worst attempt on a different plataform than the gameboy. Made with Maxymiser tracker running (and recorded) on hatari emulator. tips for atari tunes (aside from not sucking)?
Creative Commons License
94
5
18
3
32
 


previous entry
Warlord - Purplexed


nextious entry
raphaelgoulart - propeller plane
 
52556
Level 13 Chipist
post #52556 :: 2015.01.30 4:16pm
  
  criticistghost liēkd this
sounds great for a first try :)
 
 
52583
Level 27 Chipist
post #52583 :: 2015.01.31 12:28pm :: edit 2015.01.31 12:36pm
  
  criticistghost liēkd this
tips - be aware of what the chip can and cant do for you - for one, it cant natively do different duties (but it can be aped), so effects you'll think about playing about for pulse are mainly along the regions of octave jumps, portamentos, creative vibratos, volume tricks and detunes. Buzzer effects are hard to implement so if you're looking just to incorporate a buzzer in an ay song its best to keep the parameters the same just to give it a try. Also be aware that if applying a sid timer effect in maxymiser, it doesnt give you complete control over the pusle width modulation, there will be parts of a note that will be inaudible/click as the waveform tends to all 0% or all 100%. Also a bonus for ay is the fact you can mix different waveforms into the same instrument, at once, or one tick after the other, which can lend itself to more natural sounding drums.
 
 
52620
Level 14 Chipist
post #52620 :: 2015.02.01 7:02am
  
  criticistghost liēkd this
Actually it's pretty OK for the first try, I would say. Carry on! ;)
 
 

LOGIN or REGISTER to add your own comments!