War and Human Progress - Of Matter
  May 19th 2017 10:29am
SNES x 9
recorded from hardware, no effects

Pattern data: 39,773 bytes
Sample data: 256,905 bytes
Instrument data: 1,785 bytes
Envelope data: 3,021 bytes
Intruments: 123
Samples: 83

War and Human Progress uses 30 channels.
Of Matter uses 48 channels.

War and Human Progress started out as a Famicom song in 2004. Of Matter was written in the 90's but never sequenced; A demo recorded with guitar, Roland Juno-60, bass, and drums may exist somewhere in the world.

Of Matter words (not present in this recording):

another glass in hand

a wider angle
void of

the deadline unfolds
at a lost for a quote

the dream that
cost you

those plans will never hold
one for loss
you wrote
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Level 19 Chipist
post #83450 :: 2017.05.05 3:18pm
I wouldn't think that someone would use multiple SPC700s to make two awesome tunes! Nice!
Level 14 Chipist
post #83451 :: 2017.05.05 4:04pm
It's all the pitch modulation. Some instruments are using up to 8 channels.

It was less of a hassle than I thought it would be. I'm only slightly annoyed by the volume level of the bass on the second song. I may fix it if I have time.
Level 21 Mixist
post #83452 :: 2017.05.05 5:13pm
augustus and his snes orchestra have capitvated my heart

(why do you have 8 of these things)
Level 14 Chipist
post #84130 :: 2017.05.19 10:46am
I uploaded a new recording of the songs. Hopefully War and Human Progress sounds better. Of Matter has a bit added in the 3rd verse.
Level 9 Chipist
post #84321 :: 2017.05.21 2:02pm
im definitely interested to learn more about the production process of this
Level 10 Chipist
post #84494 :: 2017.05.22 12:03pm
i like the mood here a lot
Level 14 Chipist
post #84579 :: 2017.05.23 5:16pm
@OrdinateIsDead: I only have two.

@dpc: Sure, I made one module, with eight tracks. This contained drums for the first song, and drums and bass for the second song. I then made eight other modules with the other parts. Once these were converted to ROMs I recorded each part from my SNES to my compy. I ended up adjusting some volume levels on the fly during recording.

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