.xm 6/8 ballad egyptchampion JRPG RPG vgm

Chip Champion
Level 30 chipist
64k tracker module

solar power 
10th Σ5.574

naked power 
11th Σ5.414

cool breeze 
19th Σ5.357

face melt 
64th Σ4.463

burning pants 
36th Σ4.740

Theme of t'Deakhus
  24th/108   Σ25.548   Aug 19th 2012 4:59pm
from the desert comes a warrior. a practitioner of the dark magic, one of the last of his tribe. only with his help may our heroes defeat the ancient evil.

i didnt have any clever ideas for 64k so i just made another snes tune ajajajjjajajajajaajajajjajajJAJSJAJAJAJAJAJAJ
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Level 27 Chipist
post #19745 :: 2012.08.31 12:20pm
You said you made another SNES tune? Here's a SPC to go with that. :) https://www.box.com/s/9i5dxbx4i1bj1yzxucdn
Level 30 chipist
post #19747 :: 2012.08.31 12:25pm
yeah i was going to xm2snes it myself but it has a few notes that are too high and i didnt feel like adjusting root notes
Level 27 Chipist
post #19788 :: 2012.09.01 3:16pm
  Slimeball liēkd this
Ah well. That's because of a 128khz violation. Well, it doesn't have to be 100% authentic when you have a 64k module. :)
Level 24 Chipist
post #19837 :: 2012.09.04 2:00pm
  Slimeball liēkd this
Someone mentions SPC and in a sudden flash and bang, the magnificent KungFuFurby is here to protect citizens from the dreaded 128kHz!!
Level 27 Chipist
post #19854 :: 2012.09.05 3:11am
  Slimeball liēkd this
Actually, I went straight through the conversion without even looking at anything that I might detect as a possible violation. Five or even seven years ago, I was attempting to make SNES music myself, but I didn't even remotely come close, partly due to the huge samples I was using. Pure overkill on sample size alone...
Level 19 Chipist
post #20087 :: 2012.09.25 3:12pm
snes rpg extravaganza
Level 24 Chipist
post #20095 :: 2012.09.25 7:19pm
some nice chords and tempos in this

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