Level 21 Chipist
Roland MT-32

cool breeze 
83rd Σ4.509

face melt 
102nd Σ4.232

hawt night 
82nd Σ4.596

sweaty morning 
93rd Σ4.415

sun burnt pants 
90th Σ4.152

The mad Librarian
  91st/166   Σ21.904   Aug 6th 2017 3:05am
Another Dungeon Synth tune, of course very joyful for summer time!

I've assigned all the tracks to suit the MT-32 sounds in the Rosegarden midi sequencer, it should replay correctly in the Munt emulator.

The mp3 version was recorded from Munt and the available effects we can found in it (reverb mode Hall, time set to 4, reverb level set to 6, reverb output gain set to 1.5).
Creative Commons License

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Level 23 Chipist
post #88885 :: 2017.08.06 10:09am
  garvalf liēkd this
Another nice one garv, this has some great character to it. I could definitely imagine this in game, it sounds excellent. I like the horn in the later section.
Level 21 Chipist
post #89171 :: 2017.08.14 1:48pm
  th4 D34D and Jangler liēkd this
thank you @th4 D34D. After a second thought, there is probably too much reverb in this recording, with reverb level set to 5 it's probably enough :)
On my headphone and main audio player the sound is ok, but on an other (cheaper one) there are too many mediums.
Level 22 Chipist
post #89206 :: 2017.08.15 4:23am
  Jangler and garvalf liēkd this
Now that's one damn majestic librarian.
Level 19 Pixelist
post #89541 :: 2017.08.21 4:43pm :: edit 2017.08.21 4:45pm
  garvalf liēkd this
Nice, a fantasy setting RPG-style BGM, apparently MT-32 does pretty good job at this kind of music. I only wish your mixes were less muddy
Level 27 Chipist
post #89776 :: 2017.08.27 8:50pm
  garvalf liēkd this
imo it's kinda long for the level of variation here and yeah the reverb is a bit much. also i found the snare to be a little awkward? you pretty much nailed the fantasy rpg sound though
Level 21 Chipist
post #89865 :: 2017.08.29 3:07pm
@MiDoRi yes, you're right, I find also that it sounds muddy. I don't know how to correct this without using an external mixer (MT32 songs are supposed to play directly without postprocessing) but I have some ideas.

First, with less reverb it's a bit better. For the rest, maybe working more on the channels separation (panning), and also on changing the octave for some instruments so they will be less on the same spectrum. I'll try that.

@Jangler: I'll work on this boring snare. On the original song (not yet released), it was more like a deeeeep kick which was adding some depth to the timpani.
About the length, well, there are some dungeon synth works which can last 30 minutes with even less variations :) Check this:
Level 17 Chipist
post #89990 :: 2017.09.02 7:23am
  garvalf liēkd this
Glorious reverb, really sets the correct atmosphere for me

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