camelCase rip golgi

Song mySong = new Song(bitpack.xm);.xm
  3rd/8   Σ26.692   Apr 29th 2014 1:33pm
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Level 24 Mixist
post #42129 :: 2014.04.29 2:40pm
  Savestate liēkd this
This one is absolutely fantastic because it sounds -exactly- like something from Cave Story. Ultraprops for nailing the source material. :D
Level 28 Chipist
post #42131 :: 2014.04.29 5:36pm
Some of these organs sound super cave story and I think I'm gonna use em in my Spring Trax entry because they sound so amazing o:

Thanks xaser!!!!! :D :D
Level 24 Mixist
post #42144 :: 2014.04.30 7:48am
Those samples are actual waveforms used in the game, for the record, hence the similarity. ;)

This is really making me revisit the idea of requesting ORG and PxTone as formats, since they're chippy and cool. :D
Level 28 Chipist
post #42156 :: 2014.04.30 10:51am :: edit 2014.04.30 11:00am
OH, wait if they ARE from the game... does that mean I'm allowed to use them in my Spring Tracks entry? Um... I may need to fix that if not. Anyone have any insight??

I don't want to break teh rulez o:>
Level 27 Renderist
post #42161 :: 2014.04.30 12:47pm
  Savestate liēkd this
Level 28 Chipist
post #42164 :: 2014.04.30 1:38pm :: edit 2014.04.30 1:38pm
  Slimeball liēkd this
Wowowowow! Ok Cool!
Thanks for the info Slimeball :D
Level 24 Mixist
post #42171 :: 2014.04.30 5:18pm :: edit 2014.04.30 5:18pm
  Savestate and Slimeball liēkd this
It's less the game and more the format spec, I suppose -- ORG defines a preset series of chippy waveforms you can select from, and the bitpack samples 'em. You can make ORG "modules" outside of the context of Cave Story itself and the tool+format is freely available; it was just developed specifically for the game, hence its signature soundness.

tl;dr: you're fine. :P
Level 25 Mixist
post #54403 :: 2015.03.04 3:10pm
throw new MindBlownException();
Level 28 Chipist
post #54406 :: 2015.03.04 5:04pm
throw new golgi_camel_case_sux_exception();

>> Error: camel case variable used wtf!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! make better variable names dong.......

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