A merchant crosses your path -
"I've got nothing, I tell ya."
Smlurlm was a bit of an adventure. At first I sought out to make a new play routine from scratch, but in the wake of doing so I fittered with such bitwise operations that being feeding numbers into numbers and into the VIC chip. Patterns emerged. I fiddled for 10+ hours. The zip file contains many iterations on my way to the final Smlurlm. I think the first two versions are worth revisiting myself. If I spent another few hours maybe I could interpolate between modifier setups to give it more dynamics.... Maybe I'll do that before entry time is over?
There are four columns of hex codes on screen during smlurlm's operations. Each column represents a voice. The top hex code is the actual value being played back in the voice. The bottom two hex codes of each column are constantly changing in some direction or another; they are logical ANDed to create the top hex code's value.
TO TRULY GET A TRUE SMLURLM EXPERIENCE
To truly get a true smlurlm experience one should run the .bin file in vice for ten to twenty minutes. Perhaps then, and only then, you mayhaps have heard most of what smlurlm has to offer you, dear citizen! Congradulationz.