Rebound 2: Electric Boogaloo
 
  Sep 26th 2018 6:59am
 
/player/EntryPlay/29384/
29384
 
That... ball... thing... from the smash hit* Rebound is back in a new kinda-sorta Metroidvania style adventure with slightly wonky collision detection! Rebound through 5 different areas in your quest to... uhhh... what was the story I came up with again? No matter. YOU'RE A BALL. DO THE THING WHERE YOU BEAT THE GAME.

*Probably not

Play the game online: https://tic.computer/play?cart=626
Current version: v1.7
Changelog:
v1.0 - Initial release.
v1.1 - Fixed missing room name in The Iron Dungeon
v1.2 - Fixed detonator in The Iron Dungeon leaving behind incorrect background tile when destroyed
v1.3 - Made it more clear that you can go below the starting area.
v1.4 - Fixed a mistake which made the area below the starting area inaccessible in v1.3.
v1.5
- New sprite for spikes (thanks MovieMovies1)
- Code cleanup
- Right pyramid exit is no longer accessible without Spring Bounce
- Particles no longer persist on room change
v1.6 - Made the final coin a bit easier to find.
v1.7
- Fixed invisible solid tile in the room "Ascended".
- Made the underwater section in the Iron Dungeon easier.
Creative Commons License
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103868
Level 22 Mixist
post #103868 :: 2018.09.16 9:18am
  
  Modus Ponens and DevEd liēkd this
I really enjoyed that! All coins!!!!

Tip: It wasn't very clear that you could go below the starting area to progress further. I got kinda stuck after the pyramid and had to consult the cartridge map to see where to go next.
 
 
103869
Level 23 Taggist
post #103869 :: 2018.09.16 11:19am
oh i love it! very nice. it reminds me a bit of this overtime-fight
:D
 
 
103877
Level 24 Chipist
post #103877 :: 2018.09.16 4:27pm
  
  DevEd liēkd this
Holy crap, that was amazing.
 
 
103883
Level 27 Chipist
post #103883 :: 2018.09.16 7:16pm :: edit 2018.09.16 7:18pm
  
  DevEd liēkd this
First run, 120 deaths, 19 coins, 21m54s.

good:
- graphics are great
- music's pretty cool
- w a t e r
- area names :D
- the whole thing is pretty polished

bad
- location progression is a bit wonky (especially the bit after the pyramid), the dynamite sticks looked like pickups
- it kinda feels like you should be short bouncing by default, I spent most of the game with it held down
- initial left/right acceleration feels a bunch too slow

ugly:
- spikes hit a hell of a lot further than their sprite would indicate and it pissed me off deeply the entire time I was playing

other:
- paged scrolling is a hell of a drug
- kinda feels like there should have been animations for which jump state you were in, apart from the hi-jump
 
 
103884
Level 13 Chipist
post #103884 :: 2018.09.16 7:22pm
  
  Tobikomi and Slimeball liēkd this
  
  DevEd hæitd this
my name is deved can i upload a render
 
 
103885
Level 15 Chipist
post #103885 :: 2018.09.16 7:37pm :: edit 2018.09.17 10:13am
no

edit: render is now uploded, answer is still no though
 
 
103914
Level 26 Renderist
post #103914 :: 2018.09.18 5:00pm
  
  kleeder liēkd this
beat the damned thing finally
 
 
103923
Level 15 Chipist
post #103923 :: 2018.09.19 6:57am
who the fuck tagged karma studios i was trying to do my own thing and i get accused of copying them anyway why must you make this so hard :'C
 
 
103931
Level 8 Chipist
post #103931 :: 2018.09.19 3:58pm
https://www.dropbox.com/s/k6ctc2naqrvhg1z/Cant%20Pass.gif?dl=0

I can't even get up there, every time I tried. Please help, DevEd!
 
 
103935
Level 15 Chipist
post #103935 :: 2018.09.19 7:43pm
you're going the wrong way
 
 
103973
Level 8 Chipist
post #103973 :: 2018.09.22 6:25am
What's the exact way?
 
 
103976
Level 15 Chipist
post #103976 :: 2018.09.22 9:37am
  
  kleeder liēkd this
go back to the starting area and go down????????????????????????
 
 
103977
Level 23 Taggist
post #103977 :: 2018.09.22 10:47am
  
  DevEd liēkd this
ooooo deved this is going to be a 1 in playability, i can already feel it :(((

jk
 
 
104057
Level 15 Chipist
post #104057 :: 2018.09.25 1:11pm
  
  null1024, Robyn, Tobikomi and petet liēkd this
THIS JUST IN, IT TURNS OUT I SOMEHOW MANAGED TO UPLOAD THIS ON THE SECOND ANNIVERSARY OF THE RELEASE OF REBOUND 1
 
 
104253
Level 15 Chipist
post #104253 :: 2018.10.07 6:43am
ok who the fuck deleted the render
 
 
104280
Level 25 Mixist
post #104280 :: 2018.10.07 11:47pm
 
 
104330
Level 18 Criticist
Xyz
post #104330 :: 2018.10.09 7:24pm
  
  DevEd liēkd this
Well then, first run: 37 deaths, all coins, 17:40.
I totally thought the ending was going to have an escape sequence.
9:14 on 2nd try.
 
 
104339
Level 15 Chipist
post #104339 :: 2018.10.10 9:11am
 
 
104353
Level 20 Pixelist
post #104353 :: 2018.10.11 8:13am :: edit 2018.10.11 9:06am
  
  kleeder liēkd this
Oh well
i think i could have done better than this, especially with coin collecting (i wasn't able to pass to the right side of the underwater area, in the same place where Azura managed to bug the game >:Z

BTW, the game's very good, i enjoyed main actually the only one, but let's not focus on unimportant crappe character's physics and overall straightforwardness of this thing, the only aspect of it that gets irksome after a not-so-long while would be the music for me.
It's hecka loopy yknow
runs
 
 
104478
Level 23 Taggist
post #104478 :: 2018.10.15 2:02am
  
  DevEd liēkd this
i made a TAS
of your game. there are still some mistakes in it though. my time is 3:36 - i think a time sub 3:30 is possible (for TAS of course)
also sorry for the audio, tic80 doesnt like cheat engine i guess :D
 
 
104482
Level 15 Chipist
post #104482 :: 2018.10.15 5:08am
  
  kleeder liēkd this
Considering how suboptimal your run is I'd say sub 3:00 would be possible with a more optimized run.
 
 

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