Pluto loves new visitors.spc
 
  1st/6   Σ31.694   Jul 29th 2015 12:10pm
 
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SoDa7 - Outer Town.spc
 
59138
Level 13 Chipist
post #59138 :: 2015.08.10 4:50pm :: edit 2015.08.10 8:04pm
wow, soft ADSR - I don't see that often in SNES games.. snesmod....

Nice track KFF
 
 
59155
Level 26 Chipist
post #59155 :: 2015.08.11 6:19am
I use that kind of magic quite often in my songs, actually. SNESMod has natural volume envelope support, but the only thing I need to beware about is the limited precision of the volume control, because SNESMod does not slide the actual volume smoothly.
 
 
81746
Level 16 Chipist
post #81746 :: 2017.03.30 10:55am
Do you have any thoughts on what would make volume slide more smooth? I've only really noticed issues when the nodes are close together and the volume changes are rather large.

Also nice track!
 
 
81751
Level 0 n00b
post #81751 :: 2017.03.30 11:05am
Using by the Donkey Kong Country Soundfont?
 
 
81766
Level 26 Chipist
post #81766 :: 2017.03.30 2:28pm
That's not even remotely correct for this one, although some of the samples do come from a soundfont. Just that they're not a SNES soundfont at all (as in, they're not ripped from a SNES game)...

And with regards to making volume slides more smooth? Under less extreme circumstances, I would have envelopes be processed in half-tick intervals (or even quarter-tick, but that could be pushing it for slowdown-free playback). Under more extreme circumstances, I would increment/decrement the direct gain while waiting for the next tick. A side effect of this would be the ability to go even lower in tempo since now the lower tempos can actually fit in an 8-bit number due to the increased precision.
 
 
81800
Level 16 Chipist
post #81800 :: 2017.03.31 9:29am
Thanks, I do think I remember you mentioning this before.
 
 
106524
Level 14 Mixist
post #106524 :: 2019.01.05 3:38pm
I still believe this would be such an amazing track for Earthbound
 
 

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