the player "ship" is a tad bit rude lol :PPP
the game is maddeningly fast and holding focus doesn't seem to do anything
like, at all
3===D ~ ~ ~
Epilepsy warning (and penilepsy)!
This originally had to be a total joke entry because of the low motivation level but it kind of accidentally got BLOWN out of proportion when I had some extra spare time to work on it and also learn the TIC-80. This extremely (un)original idea has for a long time been something I've been craving to do out of the way, and finally had an excuse to :)
Little bit about the game itself:
It's a space shooter with a twist. I'm gonna be honest, it's a really fast paced penis shooter. You're on a journey to destroy the grand pussy and beyond (interpret how you will)! The game contains fabulous visual imagery so you shouldn't probably play it if you're using library computer, or get easily shocked by sum pixels!
The game has three bosses, and whole 60 waves of enemies of different patterns and combinations in total. The quest won't be easy - the baddies will be trying to slow you down in various ways, including pooping on you, trying to cut you in half and electrocuting you... Luckily your penis-shaped "ship" is armed with balls full of powerful sperm to blast the "enemies" with, and you also have five unique upgradeable powerups additionally available! Be cautios though, because if you die you will lose all of them (unless you're blessed winkyface)
So yeah, it has dicks and don't take it too seriously. Give it a try, it's actually good, I hope (if you're into sh-mu-ps).
## Controls go as follows ##
Arrows - Move around
A - Hold down for focus mode (move precisely, shots are centered)
S - Tap for fire (autofire is on by default, it can be disabled by changing AUTOFIRE_ENABLED in the document start from 'true' to 'false' but I don't personally recommend it)
These are controuls for the keyboard, I don't know where these buttons map on the gambpad controller
Unfortunately some (although minimal amount) of the planned content had to be cut from the game because of document size limit and compo deadline, so few of the enemies repeat throughout the game since there wasn't enough room/time for new unique ones for each stage. Also there is a slight chance the game is actually a buggy mess and I just haven't discovered any of those bugs yet, but let's hope for the best.
For maximum compability I suggest running the game straight by loading it to the standalone TIC-80 application program, using a recent version (tested 0.70.5-0.70.6)
And that's about all. Have fun and don't give it up too easily. Hope the game doesn't lag too much cause of the large amount of code.
PS: The game WILL go on indefinitely and all the stages loop but get harder every time (think of a NG+), while you can actually continue playing forever after reacting the highest possible score, but you might as well just intentionally destroy yourself to end the game at that point