tags

beam software hardpans shadowrun SNES spec_ops xmsnes

 
 
Chip Champion
Level 30 chipist
 
SNES/Super Famicom
5th/6

 
solar power 
77th Σ4.551

 
naked power 
70th Σ4.437

 
cool breeze 
54th Σ4.589

 
face melt 
39th Σ4.885

 
burning pants 
58th Σ4.436

 
Operation Long Breach
 
  62nd/108   Σ22.897   Aug 16th 2012 5:04pm
 
/player/EntryPlay/7691/
7691
 
General Viktuhs: That concludes your briefing.
General Viktuhs: Realize operative Big Dog, we do not expect you to return from this mission alive.
Big Dog: Well, I'd hate to disappoint you General.


(in game, big dogs name would be abbreviated as "big D" teehee!)
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19916
Level 25 Chipist
post #19916 :: 2012.09.07 3:31pm
Dat shadowrun.
 
 
20088
Level 19 Chipist
post #20088 :: 2012.09.25 3:24pm
  
  null1024 and Slimeball liēkd this
how does everyone make perfect snes music like it's fuckin 1992
 
 
20106
Level 26 Chipist
post #20106 :: 2012.09.26 12:58pm
My guess is that you rip the samples from the actual SNES games that were from that time, make something in a tracker, and run it through XMSNES or SNESMod... this one was taken from a Beam Software game (don't have a guess on which one). I just simply do my own, usually ending up with samples that were not utilized in a SNES game.
 
 

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