kleeder
Lvl 23  
 
Nimo
Lvl 5  
 
BotA
Lvl 8  
 
Alili1996
Lvl 7  
 
playability 
5th Σ4.483

 
visuals 
5th Σ4.526

 
concept 
2nd Σ5.580

 
audio 
5th Σ4.500

 
blown pants 
4th Σ4.776

 
Katzu
 
  4th/8   Σ23.864   Oct 7th 2018 11:40am
 
/player/EntryPlay/29526/
29526
 
You're a cat and your goal is to have fun!
That's basically it! Just play around with this little ball of wool~
You just need to push it to the needle at the end of the level.

Oh... and don't forget about the lava, cacti and puzzles o:

Features:
- a lot of fun
- a cute cat
- a lot of wool
- five levels that are getting progressively harder
- puzzles
- music box

This game is a collaboration!
- GFX and Idea by BotA
- Music and Concept by kleeder
- Level Design by alili1996
- Code by Nimo and kleeder

Controls:
- Arrows L/R: Move
- Arrow up: Jump
- Arrow down: Sneak
- D: Throw Wool
- D + Sneak (near Wool): Pull Wool
- R: Reset Room (Keyboard only)
- R (hold): Reset Level (Keyboard only)

Additional Controls are displayed inside the game. We recommend to use your keyboard instead of a controller. Some inputs are only possible via keyboard (Resets, Musicbox-Selecter)!
Creative Commons License
48
6
24
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104264
Level 8 Grafxicist
post #104264 :: 2018.10.07 12:59pm :: edit 2018.10.07 1:37pm
  
  kleeder liēkd this
Have fun, Guys. ^-^

Wanna play in Browser? :)
~ https://tic.computer/play?cart=646 ~
 
 
104267
Level 20 Mixist
Lia
post #104267 :: 2018.10.07 3:50pm
  
  Alili1996 and kleeder liēkd this
It took me like 5 minutes of messing around in the first level until I realized what I was supposed to do lol. Nonetheless the wool gimmick is very unique and it's fun to play! Great amount of difficulty aswell, I love it. The twin towers room from World 5 was def my fav part of the game, took me a few tries heh.
 
 
104269
Level 25 Mixist
post #104269 :: 2018.10.07 6:18pm
  
  kleeder liēkd this
usability 3
 
 
104301
Level 20 Mixist
Lia
post #104301 :: 2018.10.09 12:58am
  
  petet and kleeder liēkd this
Inspired by Azura's stream, here's a little speedrun thing
as a result of two hours of practice.
The run is not entirely flawless, the execution is poor at times and I'm basically just showing off my favourite strats like juggling and midair-pulling here. So there's still much room for improvement. Definitely a fun game to run.
 
 
104302
Level 23 Taggist
post #104302 :: 2018.10.09 1:10am :: edit 2018.10.09 2:37am
woah thats a very good run :D
i'm happy you like our game that much. just a small hint: you can press X at the prelevel-screens to skip them. saves a few more seconds~
 
 
104305
Level 7 Mixist
post #104305 :: 2018.10.09 2:31am
  
  Lia and kleeder liēkd this
It's pretty nice to see someone speedrun the game!
I basically found the juggling when trying to get trough the levels as quickly as possible to get to test a new screen and i thought to myself "Hey, i should make a level out of this"
 
 
104465
Level 25 Mixist
post #104465 :: 2018.10.14 4:52pm
  
  kleeder liēkd this
Lia, the speedrun video's gone :c
 
 
104468
Level 23 Taggist
post #104468 :: 2018.10.14 6:24pm
okay, i recorded a run, too. its pretty bad though. a lot of mistakes in world 4&5..
Here it is!

Sorry for the double recorded ingame audio, Fraps is kinda stupid.

Splits
Easy% :: 2:34
Hard% :: 4:16
100% :: whoolInGoal 5:57; Ending Screen 6:01
 
 
104470
Level 20 Mixist
Lia
post #104470 :: 2018.10.14 8:43pm :: edit 2018.10.14 10:10pm
  
  kleeder liēkd this
Damn, never trusting weeb hosting services again. Here's a permanent one.


Also I just noticed how the heavy keystroke recoil sound the mic picks up funnily resembles cats purring. It's like Katzun is trying to relax itself at the most intense moments :3

PS: For any speedrunners, you may wanna apply this custom patch. You just gotta replace lines from 1113 to 1118 with this code
. This fixes the clunky jumping issue where you cannot pre-hold the jump button before landing to do another jump immediately (it doesn't fiddle with the physics, only improves the controls, but it's up to others to decide if using this counts as "cheating" or not). I PRESUME this is how it was originally intended to work from how the code was written, kleeder or Nimo, whoever wrote that part, can confirm whether this was correct or not. Note that you still cannot just hold down the button to do infinite jumps, you have to release it in the middle for it to be count as a whole new button press.

This is particularly useful in parts where you need to do multiple jumps in a rapid succession, like the third screen of the second level.
 
 

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