KungFuFurby
Level 26 Chipist
 
NES/Famicom 2a03
11th/20

 
heart magic 
145th Σ4.718

 
brain tech 
123rd Σ4.783

 
chill 
186th Σ4.401

 
blow 
112th Σ4.750

 
winter in your pants 
164th Σ4.383

 
Journey to Cowboy Rob's Saloon
 
  145th/325   Σ23.035   Dec 23rd 2018 1:21pm
 
/player/EntryPlay/30310/
30310
 
Yee-haw!
Creative Commons License
121
14
17
5
35
 


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JonKaruzu - Mighty to Decoder
 
106922
Level 8 Chipist
post #106922 :: 2019.01.25 11:21pm
love that pushing rhythm
 
 
107747
Level 12 Chipist
post #107747 :: 2019.02.16 7:14pm
  
  TrippleP liēkd this
that kick and bass combo rly get me goin
 
 
107954
Level 26 Chipist
post #107954 :: 2019.02.20 1:08pm
  
  Sinc-X liēkd this
wheres the other 18 minutes of the song ? im confused : )
 
 
108124
Level 26 Chipist
post #108124 :: 2019.02.24 8:30am
Actually, the render should probably be more like... two and a half minutes, going to two loops.
 
 
108527
Level 26 Chipist
post #108527 :: 2019.03.03 12:07pm
This was going to be my Super Western Cowboy entry for the NES game Super Russian Roulette a couple of years ago. I made an IT prototype, but then I abandoned it due to FamiTracker being a requirement, and I have a technique that is outright incompatible with it (namely my cheap DPCM kicks, which use small samples and a pitch envelope). Every other one to my knowledge was met (and the 24KB limit was the reason why the song is a little short, due to getting a bit carried away with the DPCM).
 
 

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