Level 26 Chipist
NES/Famicom 2a03

74th Σ5.275

36th Σ5.469

41st Σ5.299

33rd Σ5.399

59th Σ4.933

Journey of the Super-Musician
  35th/375   Σ26.376   Feb 5th 2014 1:33pm
A suite chronicling a journey of a super-musician who gained super powers one night...

(to the host of the stream: you may skip the remainder of the description if you wish)

We start with some random "shooting star" that falls from the sky and goes KABOOM! Our musician is near the site and gets blasted away.

The musician, shaken but OK, returns to the scene to find out that the "shooting star" is glowing and giving off all sorts of weird vibes. His curiosity gets the best of him, and ends up with...

...super powers! Probably along the typical superhero power lineup.

The hero attempts to use his superpowers to make music.

He begins to sing along with his melody that he just created to determine what else to add on... and then realizes he can sing like a NES! Or he could sing like whatever chip he desires to be (due to the limitations of the NSF file, we'll quietly assume NES only).

He promptly uses this singing ability to attract some interest.

He attracts some attention alright: his fellow musician friends come on over wondering who's singing that chip music.

Now comes the unwanted part: A villain with the same powers enters, although with a potential exception since his ability to chip-sing is not demonstrated.

The villain promptly kidnaps the hero's computers and the other musicians attending. In this case, the music that was playing in the previous segment is cut off mid-song to indicate the computer being unplugged suddenly.

The hero follows pursuit!

Cue a dangerous trek into some sort of lair.

The hero encounters the villain.

Cue fight.

The hero ultimately wins the fight and rescues his computers... and fellow musicians!

The hero ends up partying with the musicians he rescued to celebrate this victory. What better place to go have a party than Winter Chip 9?

The party gets crazy, to say the least.

Little does the superhero realize that his powers are slowly draining.

The party concludes and the musicians exit.

The villain comes back, superpowers intact. However, he looks like as though he has experimented on himself... and thus looks a bit worse for wear.

Our hero gets captured by the villain. The villain has somehow remained powerful longer than the hero has, so the hero is outclassed this time.

Uh oh. The dreaded commercial break. It's coming a bit late in the show, but it has inevitably occurred. And what do you suppose the commercial is? Well, it's longer than your traditional commercial break, because it features... more Winter Chip 9 entries!
Creative Commons License

previous entry
nuclace - awoken

nextious entry
DimWiddy - Tower of Tranquility
Level 26 Chipist
post #36717 :: 2014.02.05 3:59pm
  anewuser liēkd this
Here is a higher quality render (the difference is especially noticeable at around the 3 minute mark): https://app.box.com/s/e0ki0jxgd2fqe75h5ycg
Level 25 Chipist
post #36721 :: 2014.02.05 7:11pm
  Zillah, Tilde, Warlord, Xyz, raphaelgoulart, Aquellex, kfaraday, DimWiddy, Jangler, brightentayle and Chip Champion liēkd this
This entry is longer than all 18 of mine combined.
Level 27 Chipist
post #36756 :: 2014.02.06 10:50am
  raphaelgoulart, KungFuFurby, mootbooxle and kfaraday liēkd this
your long songs are better digested when each bit/section is described in this way, I like it!
Level 20 Chipist
post #36986 :: 2014.02.10 10:44pm
  KungFuFurby liēkd this
what a cliffhanger i cant wait to find out what happens next!!
Level 26 Chipist
post #37125 :: 2014.02.13 9:38am
To the host of the stream: Your timing need not be exact if you do intend on doing a play-by-play on this and its Wildchip sequel. Especially if there's too much text for the time I specified.
Level 30 chipist
post #37814 :: 2014.02.21 12:15pm
things i did while listening to this song: dusted my room, re-organized some records, cleaned my bathroom, did my taxes lol jk i dont do my own taxes
Level 25 Chipist
post #37935 :: 2014.02.22 6:39pm
Programmatic chiptune at its finest. I think this might be my favourite piece I've heard from you :)
Level 24 Chipist
post #37936 :: 2014.02.22 6:41pm
  KungFuFurby liēkd this
You may yet learn how to keep an idea from overstaying its welcome.
Level 26 Chipist
post #38071 :: 2014.02.23 4:51pm
Well, I don't think I'll be lasting long on the NES without ideas like this coming up from time to time. Otherwise, the chip would indeed grow stale in my mind...
Level 14 Chipist
post #38956 :: 2014.03.02 6:27pm
Haha! Lovin' it. Humorously creative piece. Keep it up buddy!
Level 26 Chipist
post #41925 :: 2014.04.25 11:18am
  Slimeball liēkd this
The following is behind the scenes commentary.

This entry took a while to make because I wanted to make something that wasn't so overly generic. Plus, I had other stuff going on in real life. I knew the competition I was going up against was going to be huge. For my SNES entry, I made one rejected draft until I came up with the song bit by bit. For my NES entry... I actually have two rejected versions. The third one was produced, although without a general idea at first. I decided a suite was the best approach once I produced a few patterns in two different segments... but more importantly, I came up with something that could theoretically belong in a movie... or TV show on a technicality.

There is supposed to be a second part. It's not in here because of time constraints, hardware limitations... did I forget to mention missing expansion chips? ^_^
Level 10 Mixist
post #75712 :: 2016.12.28 8:46pm
wowe, what a crazy journey. glad you put the time in, this one is a lotta fun.

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