KungFuFurby
Level 26 Chipist
 
SNES/Super Famicom
1st/11

 
cool breeze 
6th Σ5.856

 
face melt 
60th Σ4.822

 
hawt night 
8th Σ5.529

 
sweaty morning 
10th Σ5.486

 
sun in pants 
25th Σ5.193

 
I Came I Saw
 
  14th/215   Σ26.886   Jul 14th 2018 5:11pm
 
/player/EntryPlay/28897/
28897
 
Creative Commons License
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stewboy - Jungle Stroll
 
102051
Level 25 Taggist
post #102051 :: 2018.07.14 5:46pm
so relaxing ^-^
 
 
102052
Level 24 Chipist
post #102052 :: 2018.07.14 7:29pm
  
  kleeder hæitd this
How to make sawtooth waves sound relaxing:
Step 1:...
 
 
102107
Level 9 Chipist
post #102107 :: 2018.07.16 8:02am
  
  kleeder liēkd this
man this is beautiful
 
 
102883
Level 26 Chipist
post #102883 :: 2018.08.11 9:51am
this is a nice contrast to the intensity of a lot of the entries here, imagine this will go down well at synclisten!
 
 
103367
Level 0 n00b
post #103367 :: 2018.08.24 6:02am
Beautiful! A sunrise-over-the-sea kind of sound.
 
 
103429
Level 21 Chipist
post #103429 :: 2018.08.26 10:33am
Thats A nice cool breeze
 
 
103442
Level 26 Chipist
post #103442 :: 2018.08.26 12:16pm
This song was actually a test song I created to test the echo enable/disable feature of SNESMod back in March of 2012. I considered reviving it in mid-October 2017 for Nintendo Trilogy after a minor clean-up (I was too distracted at the time to create an entry from scratch), but I ended up rejecting the entry and not producing anything at all for that compo. The original song had no phase inversion implemented for some of the saw waves, had no vibrato, and was only a minute and a half before it looped (and all of this was done not for Nintendo Trilogy, but this compo). Phase inversion (and adjustment to key on timings) was performed to avoid most exact timings that would result in double volume notes (with no phase inversion) or complete silence (and give it more of a "pulse wave" feel in certain cases, which is also why I added vibrato in the earlier sections).
 
 

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