Plot section begins here
Blakari (Black Akari) needs your assistence! You must help her fight through the horrendous hordes of hideous creatures and succesfully dwell her way down into the depths of heck and back! But before that you must steal the key to the Heck House and that cannot be an easy task, especially when inside is guarded the legendary Chicken Pit... If you wish to escape the Chicken Pit, you gotta trust in yourself!
When you're in the heck you'll have to find numerous switches to activate in order to escape. It is encouraged to progress with caution, as things may suprise you around the corner!
Upon finally exiting heck you will be greeted by a familiar person for the last time... What happens then? Do you have what it takes to commit a heroic act despite the heavy pressure that the mysterious eggs will lay upon you? Does the upcoming chicken generation have a new hope in you, or will you let everyone down with your actions? It's up to you...
See you at Chicken Garden, although I'm not expecting you to arrive on time!!!
Plot section ends here
Important: Do NOT use PrBoom or GLBoom to run it (as they may cause graphical errors with custom visuals, and lack BGM support). The game is aimed at and tested on the original BOOM 2.02 DOS binary. If you don't know how to get things running in a DOSBox environment, follow these steps:
1. Move blakari.wad and Doom2.wad to the boom directory (e.g. D:\boom202)
2. Open DOSBox and type in the command mount C: your_dir_here (e.g. mount C: D:\boom202) then press enter
3. Type in C: and press enter
4. Type in BOOM.EXE -iwad Doom2.wad -file blakari.wad and press enter
If you ABSOLUTELY have to use a Windows port, then use GLBoom+ (not PrBoom+ or any of the ones that don't have a plus in them)
Recommended playing settings: Normal difficulty, Gamma level 0 (or OFF), and music volume turned all the way up!!! (it's so damn quiet otherwise)
I strongly recommend using WASD+Mouse control scheme (this is not required but only if you have MASTERED turning precision & the 180 degree flip on KB)
Initial gameplay position should look like this <<<--- !!
The map can be separated into five distinct sections that can be used to track your progress:
1. The beginning
2. Entering Heck House (mid section)
3. The heck
4. Escaping the heck (mid section)
5. Chicken Garden
Note: It's literally my first Doom map ever so plz excuse any beginner mistakes :3 (is the progression too linear?) ... And I've never played Doom/WADs before so I cannot say whether it's too hard/easy/long/short on the community standards.
Also when the music stops in the title screen the game exits with "Segmentation Violation" error message. PrBoom and GLBoom will just freeze. This is nothing to worry about, you have plenty of time to start the game before the crash happens.Obsolete info, the demos are now fixed and loading them won't (probably) crash the game.
Note: The level has a section where enemies will come out one after another out of two dark rooms that are out of reach. The order in which they appear is pretty random and some of them might tape up to 30 seconds. If you're going for 100% wait some time to make sure all of the enemies have "spawned" before proceeding.
1. Your movement speed almost doubles when running diagonally (not required almost anywhere but helps a lot if you need speed)
2. Chicken's collision area extends up indefinitely (also applies to enemies and all other objects that have collision)
3. To easen navigation in the blue room, examine shades from the corners (you're searching for a switch)
The level contains a labyrinth section which is constructed in a way that makes it impossible to escape if you follow a linear sequence (LRLR, RRLLRRLL, etc.) but if you take random turns you're guaranteed to escape - to make it fair the level has a hidden clue of the optimal route to takeThis feature was cut because implementing it would have been too complex so it's just a regular maze instead (the hint still exist in the level and is quite obvious and easy to spot)