Savestate
Level 28 Chipist
 
bytebeat
3rd/21

 
organic produce 
40th Σ5.435

 
razor leaf 
42nd Σ5.249

 
earthshaking 
81st Σ4.846

 
cool pastures 
66th Σ5.194

 
wood in pants 
65th Σ4.866

 
56327
Level 23 Grafxicist
post #56327 :: 2015.04.18 9:19pm
  
  Savestate liēkd this
oooOOOOHHH
 
 
56437
Level 25 Chipist
post #56437 :: 2015.04.22 4:37pm
  
  Savestate and mk7 liēkd this
lmao im playing this on greggman's tool on one of the computers of my college's library and its lagging a lot
 
 
56443
Level 28 Chipist
post #56443 :: 2015.04.22 8:07pm
Pahahhaaa yeah, I bet it's cause I have a stupid number of bit-shifts in there.

I had to separate all the parts as I was testing them cause it would lag out chrome when I'd to try to do it all at once (you can separate all the addition parts from each other to hear the different layers of the song)
The actual final render took a little over 6 minutes on my laptop to do ahaha. I thought Chrome crashed at first (it kept throwing "page stopped responding" notices at me) but I just left it to see if anything would happen. Miraculously it did!
 
 
56445
Level 25 Chipist
post #56445 :: 2015.04.22 9:29pm
it worked fine on the classroom pc and in my personal laptop though
also i wish i could understand what each part of the code actually does haha i want to make a song in this fashion
 
 
56446
Level 28 Chipist
post #56446 :: 2015.04.22 9:57pm :: edit 2015.04.22 9:58pm
  
  raphaelgoulart and radian liēkd this
Finals end on the 5th! I should be able to get a little write up that explains each part in detail after then.

In short though, for the melody, all notes are all being played at once but are masked with a binary encoded decimal determining when it should be unmuted. A stepper that initializes with b10000000000000000000000000000000 is bit-shifted through the 32-bit mask and unmutes the note if the stepper &'d with the mask != 0.
 
 

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