Destruction of Stars
 
  Mar 14th 2017 9:08pm
 
/player/EntryPlay/24731/
24731
 
If Strobe can do this in 64k amigamod, so can I.
Creative Commons License
77
7
13
4
 


previous entry
JustinBiberVEVO - Justin Bibo Love Echo!


nextious entry
NerdMcBoon - Minimalistic Nostalgia
 
80464
Level 25 Chipist
post #80464 :: 2017.03.14 1:27pm
  
  Jimmyoshi liēkd this
Well, this is ironic... your SPC file is actually too small. This is because the DSP register values are always stored at $10100 (an offset of 65,792 bytes) in a SPC file, and you accidentally cut that off (the SPC file itself must always be 66,048 bytes, without any extended ID666 tagging).
 
 
80553
Level 15 Chipist
post #80553 :: 2017.03.14 9:04pm
lol I see, I had too much fun with hex editing but it works in spcplay. But anyways I'll fix the file then.
 
 
80596
Level 25 Chipist
post #80596 :: 2017.03.15 6:24am
  
  shinichi liēkd this
I can understand why this is confusing... because all of the DSP registers are set to zero when produced by SNESMod. This is definitely not the case when you're dumping SPCs from actual video games.
 
 
80630
Level 21 Chipist
post #80630 :: 2017.03.15 10:43am
This is weird, and I like it.
 
 

LOGIN or REGISTER to add your own comments!