Destruction of Stars
  Mar 14th 2017 9:08pm
If Strobe can do this in 64k amigamod, so can I.
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Level 25 Chipist
post #80464 :: 2017.03.14 1:27pm
  Jimmyoshi liēkd this
Well, this is ironic... your SPC file is actually too small. This is because the DSP register values are always stored at $10100 (an offset of 65,792 bytes) in a SPC file, and you accidentally cut that off (the SPC file itself must always be 66,048 bytes, without any extended ID666 tagging).
Level 16 Chipist
post #80553 :: 2017.03.14 9:04pm
lol I see, I had too much fun with hex editing but it works in spcplay. But anyways I'll fix the file then.
Level 25 Chipist
post #80596 :: 2017.03.15 6:24am
  shinichi liēkd this
I can understand why this is confusing... because all of the DSP registers are set to zero when produced by SNESMod. This is definitely not the case when you're dumping SPCs from actual video games.
Level 21 Chipist
post #80630 :: 2017.03.15 10:43am
This is weird, and I like it.
Level 7 Criticist
post #82468 :: 2017.04.12 3:31pm
It's alright. I feel it would be better if those square-arps were slower.
Level 19 Chipist
post #82504 :: 2017.04.13 4:59am
Killer PD this must have been fun to make. That intro was sweet!

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