pigdevil2010
Level 19 Chipist
 
SNES/Super Famicom
11th/23

 
spacey 
13th Σ4.741

 
tight 
11th Σ4.745

 
wizard 
12th Σ5.014

 
cosmonaut 
11th Σ5.055

 
such pants cutlery 
12th Σ4.675

 
Destruction of Stars
 
  12th/37   Σ24.231   Mar 14th 2017 9:08pm
 
/player/EntryPlay/24731/
24731
 
If Strobe can do this in 64k amigamod, so can I.
Creative Commons License
167
11
30
6
22
 


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80464
Level 25 Chipist
post #80464 :: 2017.03.14 1:27pm
  
  Jimmyoshi liēkd this
Well, this is ironic... your SPC file is actually too small. This is because the DSP register values are always stored at $10100 (an offset of 65,792 bytes) in a SPC file, and you accidentally cut that off (the SPC file itself must always be 66,048 bytes, without any extended ID666 tagging).
 
 
80553
Level 19 Chipist
post #80553 :: 2017.03.14 9:04pm
lol I see, I had too much fun with hex editing but it works in spcplay. But anyways I'll fix the file then.
 
 
80596
Level 25 Chipist
post #80596 :: 2017.03.15 6:24am
  
  shinichi liēkd this
I can understand why this is confusing... because all of the DSP registers are set to zero when produced by SNESMod. This is definitely not the case when you're dumping SPCs from actual video games.
 
 
80630
Level 22 Chipist
post #80630 :: 2017.03.15 10:43am
This is weird, and I like it.
 
 
82468
Level 8 Criticist
post #82468 :: 2017.04.12 3:31pm
It's alright. I feel it would be better if those square-arps were slower.
 
 
82504
Level 20 Chipist
post #82504 :: 2017.04.13 4:59am
Killer PD this must have been fun to make. That intro was sweet!
 
 

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