WILDCHIP != WIN
 

Battle ended 2017-03-26 12:00:00

80 Entries

67 BotBrs

 
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78848
Level 25 Chipist
post #78848 :: 2017.02.19 4:48pm
  
  Dimeback, mk7, shinichi, pigdevil2010, TMM12, sethdonut and Quirby64 liēkd this
I LOVE YOU
 
 
78852
Level 26 Chipist
post #78852 :: 2017.02.19 4:53pm
  
  Jimmyoshi, mk7, shinichi, VinCMG, BubblegumOctopus, Savestate, Zillah, Modus Ponens and puke7 liēkd this
heartbrain!! fucking finally
 
 
78853
Level 20 Chipist
post #78853 :: 2017.02.19 4:56pm
  
  shinichi, Savestate, pigdevil2010, TMM12 and puke7 liēkd this
Wild chips: Bold, exotic taste
 
 
78856
Level 19 Chipist
post #78856 :: 2017.02.19 5:06pm
OOH YIS.
\.o./
 
 
78858
Level 13 Pixelist
post #78858 :: 2017.02.19 5:12pm
  
  mk7, Dimeback, andres, Savestate, Xyz, MiDoRi, TMM12, RatShack and ViLXDRYAD liēkd this
Does the name of the compo mean that if I submit wildchip I won't win?
 
 
78860
Level 25 Chipist
post #78860 :: 2017.02.19 5:18pm
  
  Dimeback, Blaze Weednix, mk7, pedipanol, NerdMcBoon, Melon, MiDoRi, pigdevil2010 and Galak Sea liēkd this
Yeah, you only win if you submit a chip art
 
 
78864
Level 22 Mixist
post #78864 :: 2017.02.19 6:01pm :: edit 2017.02.19 6:20pm
  
  Baron Knoxburry, TMM12, puke7 and DBOYD liēkd this
  
  Jimmyoshi hæitd this
I agree with the compo's name
 
 
78866
Level 19 Chipist
post #78866 :: 2017.02.19 6:27pm
  
  shinichi, TMM12 and DBOYD liēkd this
DINGLEBURG!! D:<
always screwing stuff up goohhhhd
 
 
78882
Level 18 Mixist
post #78882 :: 2017.02.19 8:41pm
  
  Jimmyoshi, pedipanol, Dimeback, pigdevil2010 and puke7 liēkd this
how can you possibly hate on wildchip when one of the chips it encompasses is vic20 :))
 
 
78889
Level 20 Mixist
post #78889 :: 2017.02.19 9:40pm :: edit 2017.02.19 9:55pm
  
  Jangler, Razerek and shinichi hæitd this
  
  TMM12 liēkd this
[
 
 
78912
Level 14 Chipist
post #78912 :: 2017.02.20 6:24am
owo whats this

oh it's EXCITEMENT
 
 
78930
Level 12 Chipist
post #78930 :: 2017.02.20 12:11pm :: edit 2017.02.24 3:39am
  
  Quirby64 liēkd this
I actually have a stash of unreleased and mostly unfinshed fakechip things let's see if I can dig up something nice

But on a second thought, fuck that lol
 
 
78976
Level 12 Mixist
post #78976 :: 2017.02.21 2:06am :: edit 2017.02.21 3:00am
  
  MiDoRi hæitd this
is .exe an acceptable format (with rendered mp3, obviously)? I'll promise not to infect the whole botb

ediT: nevermind, I underestimated the amount of work and I have too much stuff with music school. Going to do the metal one only
 
 
78977
Level 15 Pixelist
post #78977 :: 2017.02.21 3:18am :: edit 2017.02.21 3:19am
Directly executable formats are last thing we need imo, pottential abuse from trolls could be disastrous.
Aside of the fact i don't really see a point in it, unless it's a demo
 
 
78985
Level 12 Mixist
post #78985 :: 2017.02.21 3:47am :: edit 2017.02.21 3:54am
  
  MiDoRi liēkd this
Yeah the idea was to make kind of a demo but I don't have time to code it all. Anyway if I make one I'll just zip the source code
 
 
78997
Level 29 Mixist
post #78997 :: 2017.02.21 7:46am
  
  mk7, MiDoRi, shinichi, lilifremen and anewuser liēkd this
oo00OO00ooohh. I need to figure out some way to do something outrageous!!
 
 
79101
Level 25 Chipist
post #79101 :: 2017.02.22 5:13pm
I don't accept .exe files on my end due to a platform incompatibility. Even if this were circumnavigated, I still see it as a bad idea.

For whatever reason, I have an idea in my head that I'm half-tempted to create, but I'm too distracted to actually make it at the moment.
 
 
79102
Level 18 Mixist
post #79102 :: 2017.02.22 5:17pm
  
  Jimmyoshi, NerdMcBoon, pigdevil2010, OrdinateIsDead, Dimeback, Quirby64 and VinCMG liēkd this
]

fixed, gdi ordinate you can't just leave hanging brackets like that
 
 
79124
Level 25 Chipist
post #79124 :: 2017.02.22 11:37pm
  
  Jangler, shinichi, puke7, RatShack, KungFuFurby and Savestate liēkd this
@KungFuFurby - We appreciate your patronage; even if it's continuous, well-written excuses.
 
 
79139
Level 19 Chipist
post #79139 :: 2017.02.23 9:47am
  
  Dimeback, puke7, Jimmyoshi, shinichi, Quirby64 and TMM12 liēkd this
Hey so if I write a very comical fairly odd parents parody gooftrack will I win the dingleburg category
 
 
79149
Level 21 Pedagogist
post #79149 :: 2017.02.23 12:55pm :: edit 2017.02.23 1:03pm
  
  Dimeback, m9m and MiDoRi liēkd this
AVOCADO = WIN.

always.
 
 
79177
Level 22 Mixist
post #79177 :: 2017.02.24 12:41am
  
  MiDoRi, Jimmyoshi, shinichi, Dimeback, Quirby64 and AugustusBlkheart liēkd this
This compo, I'm going to make sure the PlayStation gets a category in the next Summer Chip.

I could have so much fun with this damn thing. Just gotta remember how that reverb unit works again.
 
 
79194
Level 26 Hostist
post #79194 :: 2017.02.24 11:49am
  
  ViLXDRYAD, MiDoRi, shinichi, Dimeback, Quirby64 and Savestate liēkd this
oh wow I haven't considered PS1 before!
 
 
79218
Level 28 Chipist
post #79218 :: 2017.02.24 5:49pm
  
  Dimeback, MiDoRi and anewuser liēkd this
found info, includes reverb presets
http://psx.rules.org/spu.txt
 
 
79222
Level 25 Chipist
post #79222 :: 2017.02.24 6:21pm
just rip a good PSX driver? :X
 
 
79241
Level 29 Mixist
post #79241 :: 2017.02.25 2:49am
  
  MiDoRi hæitd this
why/when they start calling it PSX? #*BLECH*#
 
 
79242
Level 25 Chipist
post #79242 :: 2017.02.25 3:44am
  
  MiDoRi, iamgreaser, puke7 and Modus Ponens liēkd this
PS1 came out after the PSX. PSY was the initial proposed name for PS2. Blech off.
 
 
79245
Level 15 Pixelist
post #79245 :: 2017.02.25 4:08am
  
  puke7 and ViLXDRYAD liēkd this
PSX was the codename for original PlayStation, it was referenced in some prerelease ads, and ended up being dropped eventually, but it got stuck in mind for many users, so they keep using it to this day, me included. If someone mentions "PS1" i tend to think of the modernized thin version, PSone.

Fun fact, later Sony made a device that was officialy called "PSX"
. It was a hybrid between PS2 console, and home cinema DVR.
 
 
79270
Level 19 Chipist
post #79270 :: 2017.02.25 9:23am
*stands in the background, not knowing the psx had an actual soundchip (honestly I thought it just streamed wavs or mp3s for games :o )*
 
 
79272
Level 18 Mixist
post #79272 :: 2017.02.25 9:54am :: edit 2017.02.25 9:54am
  
  Quirby64 liēkd this
some psx games did in fact stream XA audio! but it did actually have its own sound chip and sequence format and many games made use of it :)
 
 
79273
Level 15 Pixelist
post #79273 :: 2017.02.25 10:48am :: edit 2017.02.25 10:51am
  
  Quirby64 and ViLXDRYAD liēkd this
To my best knowledge, it has only sample processing capabilities (ADSR, reverb, etc) but no means to generate the sound itself, since no HW synths/PSGs present, thus it's more akin to newer PC soundcards.

I even remember some games streaming PCM (not ADPCM, for this many games used XA file format) from regular CD-Audio tracks recorded next to data tracks (i was able to listen to them in standard CD-Audio player!)

Also i'm not sure what sequence format is shinichi talking about... Many games used sample-based sequenced synthesis, much like module formats, but it was up to game engine programmers how they implement it, that's why PSF format (the one in which you store ripped sequenced module-like PSX music) comes with machine code containing music engine, which is executed in realtime during playback.

If there's some kind of "standard", pls enlighten me ;O
I have to read more about it, it's shame not knowing all capabilities of hardware you own :---)
 
 
79282
Level 22 Mixist
post #79282 :: 2017.02.25 1:23pm
  
  shinichi, MiDoRi and Quirby64 liēkd this
"no means to generate the sound itself"

Lies, it has a noise generator



Although to be more practical it's better to provide your own 28-nybble sample loops, but you could theoretically do everything using the noise gen and the reverb unit and stuff like that

But yeah, it's got a few nifty features, it even lets you at least try to do FM

These docs are more up to date and even have the formulae for reverb: http://problemkaputt.de/psx-spx.htm#soundprocessingunitspu
 
 
79291
Level 8 Criticist
post #79291 :: 2017.02.25 3:58pm :: edit 2017.02.25 4:32pm
  
  Quirby64, Cessor Safari and MiDoRi liēkd this
hey I was looking into ps1 stuff a while back, I actually found a really neat place with a lot of useful documentation, check it out! http://www.psxdev.net/downloads.html

there was a tool they used to convert midi files to some format that the ps1 could use. I already forgot the name of the tool but it's buried somewhere in the documentation(in the technical reference cd's)

actually you should really check out the technical reference cd's if you're interested in ps1 dev stuff. there' s a lot of cool stuff in there as well, like old like super low res tech demos from the mid 90s. it's really stinkin cool. anyway there's info in those docs about how to upload your own samples and convert midi(haven't tested it out but it's a lead to something)

I don't have time to look it up atm but I'll get on it when I do and report it back here. mainly wanted to shout this out rn so I don't forget about it cos wtf I've wanted to dig into proper ps1 stuff as a format for a long time(ps1 is the most emotional console imo, quite immersive by the nature of how it works. ps1 sounds are a proper trigger for those feeling too)

EDIT: nvrmnd, I went ahead and located it! check it out http://bit.ly/2mxH8bu

lol so these tools were available on ancient macos but this document provides some more intuitive insights outside of huge address tables. in ch3 they talk about the SMF2SEQ, AIFF2VAG, RAW2DA, and RAW2XA converters they used.

ANYWAY, again I haven't invested too much into this yet but wanted to pass off this stuff to whoever's interested

o, and srry 4 freudslipping '''ps1'''
 
 
79292
Level 21 Pedagogist
post #79292 :: 2017.02.25 4:47pm
  
  MiDoRi liēkd this
do amiga mod counts as psx music? ~~i realized about amiga mod music thanks to the cracktros of some ps1 games lol~~ i also needz update
;-;
 
 
79294
Level 15 Pixelist
post #79294 :: 2017.02.25 5:40pm
  
  sqwerty and ViLXDRYAD liēkd this
Random interesting thing i found
, looks like some PSX games might have been using custom XM playback code...

Though it's not technically-inclined type of forum, some people have been trying to isolate the modules from game files, to no avail, apparently. I wasn't able to locate any more information on this during a really quick research, and i don't own this game, so i can't check it myself ATM unless i get the CD image by other means :p

Tfw the comments got pretty derailed with this PSX discussion, lmao
 
 
79319
Level 22 Mixist
post #79319 :: 2017.02.25 10:38pm
  
  ViLXDRYAD and anewuser liēkd this
ViLXDRYAD: For Ludum Dare and 1 Hour Game Jam and the like, I have an s3m playroutine which I've modified to support the PS1: https://github.com/iamgreaser/f3m

But for this compo I'm coding a playroutine from scratch and using chipsamples + noisegen + reverb. Just need to tune the reverb for the right effect...
 
 
79350
Level 21 Pedagogist
post #79350 :: 2017.02.26 4:39pm
  
  MiDoRi and anewuser liēkd this
ooo i would be actually interested in developing a ps1 game if i could make its music on a tracker lmao ~~protracker for the win tho~~

also that is really neat, @iamgreaser! i would love to try that ~~once i figure out how to compile it ;-;~~

btw here is a old compilation that old psx cracker fellows ~~PARADOX aka PDX, Best amiga dominators aka BAD, MUPS and other cool dudes~~ did of all ~~if not most of~~ their cracktro releases; and all of them ~~i tried so far, they are a lot!~~ have amiga mod music! maybe someone could figure out how they managed to playback mod files on ps1

pdx-coll.zip


btw @MiDoRi that is a really cool discoverement there, if you would like to try something up, here is the full ps1's Driver (U) image files

Driver (U).7z


PS: do not let anyone demand you to pay for fun = )
 
 
79471
Level 15 Chipist
post #79471 :: 2017.02.28 8:27am
  
  Blaze Weednix and ViLXDRYAD liēkd this
  
  b00daw hæitd this
fyi, firki has strikethrough, it's '[-s]stuff'[/-s]
 
 
79483
Level 21 Pedagogist
post #79483 :: 2017.02.28 11:21am
  
  TMM12 liēkd this
i am just too used to discord's format ;-; i already use firki since i figured out no much later that post lmao ty =' 3
 
 
79509
Level 21 Chipist
post #79509 :: 2017.02.28 6:45pm
  
  ViLXDRYAD, RazerBlue6, shinichi and sethdonut liēkd this
Woo! Got a YM2151 in Wildchip :).
 
 
79617
Level 22 Renderist
post #79617 :: 2017.03.02 8:32am
  
  shinichi liēkd this
regarding exes, as long as they are sandboxed i see no prob. and linux gets dosbox, too. otherwise, i'd say interpreted code like smallbasic or bbcbasic/brandybasic. At that point making an exe it's creating at the least a demo, at the most a game infrastructure on your own. Uphill but not impossible.
 
 
79697
Level 7 Criticist
post #79697 :: 2017.03.04 3:11am
  
  OrdinateIsDead hæitd this
  
  Jimmyoshi and sethdonut liēkd this
I am on vacation... So i need extensh00n, KTHXBAI :*
 
 
79707
Level 20 Mixist
post #79707 :: 2017.03.04 3:06pm
  
  Razerek, pedipanol and shinichi hæitd this
  
  pigdevil2010 and Modus Ponens liēkd this
shoulda thought about that before flying to tanzania
 
 
79715
Level 18 Mixist
post #79715 :: 2017.03.04 5:14pm
  
  Jimmyoshi and NerdMcBoon liēkd this
extend now or i will hold your precious vic20 hostage!!!!! you wouldn't want that precious chip to be replaced with... *shudder* ... fakechip leadwank ............. :))
 
 
79735
Level 26 Hostist
post #79735 :: 2017.03.04 11:58pm
  
  shinichi, m9m, Jimmyoshi, pigdevil2010, Dimeback, sethdonut and Quirby64 liēkd this
  
  Melon hæitd this
whoops...

extended...

but what's this other battle?
 
 
79745
Level 18 Mixist
post #79745 :: 2017.03.05 1:13am
so many battlez! so many options! time to do all of them

and now u will get ur vic20 :))
 
 
79751
Level 11 Pixelist
post #79751 :: 2017.03.05 2:39am
  
  m9m, shinichi and pigdevil2010 hæitd this
  
  Melon liēkd this
Why did you guys extend :( I don't see any valid reason
 
 
79752
Level 25 Chipist
post #79752 :: 2017.03.05 2:48am :: edit 2017.03.05 2:49am
  
  NerdMcBoon and MiDoRi liēkd this
There may not have been a valid reason to extend... but there wasn't a valid reason not to extend either! ;)
 
 
79754
Level 21 Chipist
post #79754 :: 2017.03.05 3:58am
Aw, I was totally looking forward to a sync listen tomorrow...but I'm happy for the possibility of more entries coming in. Make the extra time count, you n00bs <3.
 
 
79757
Level 22 Mixist
post #79757 :: 2017.03.05 4:27am
  
  m9m, Jredd, RazerBlue6, Jimmyoshi and shinichi liēkd this
it wouldnt be a botb major without an extention LOL
 
 
79760
Level 21 Chipist
post #79760 :: 2017.03.05 5:19am
  
  Galak Sea liēkd this
He's not wrong :).
 
 
79761
Level 15 Mixist
post #79761 :: 2017.03.05 5:30am :: edit 2017.03.05 5:32am
  
  shinichi, funute and MiDoRi liēkd this
I would have finished my entry today, but now I'm going to wait until the extension is almost over again.

#PROcrastinatorMasterrace
 
 
79827
Level 8 Chipist
tfx
post #79827 :: 2017.03.06 6:29am
  
  shinichi and m9m liēkd this
Dang, all this time to continue not working on my entry. Thanks!
 
 
79849
Level 20 Chipist
post #79849 :: 2017.03.06 5:13pm
  
  shinichi, Jimmyoshi, charlotte and sethdonut liēkd this
thanks to the extension, I have decided to make an entry and started just this morning. gonna be interesting trying to finish this before Saturday with all the schoolwork I have to do this week haha
 
 
79943
Level 16 Mixist
post #79943 :: 2017.03.08 1:54pm
  
  shinichi and Baron Knoxburry liēkd this
i think the all-nighter i spent powering through to hit the original Mar. 3rd deadline was just the thing to give my song the zhush it needed. i can get into my own little perfection loop by doting on a song for too long, and lose track of the vitality of its initial comp "sketch"

but i love it when more people can submit! oh, the drama of it all!
 
 
80018
Level 21 Chipist
post #80018 :: 2017.03.09 8:33am
  
  shinichi and Galak Sea liēkd this
Well I made some weird art too :P. There are some really good entries in here. I think this is shaping up to be a rather nice compo :).
 
 
80152
Level 4 Chipist
post #80152 :: 2017.03.11 9:46pm
  
  Modus Ponens and shinichi liēkd this
Hi everyone, I hit a hard snag on my upload; a file size limit of less than 8 MB?! That's not even four minutes at 320k (the only acceptable bitrate for a listenable piece of compressed music)! Does that change from challenge to challenge? Is there a limit because I am new? I realize that my 10 minute entry may be a bit much, but this was definitely a surprise. -DG
 
 
80153
Level 18 Mixist
post #80153 :: 2017.03.11 10:05pm
  
  VinCMG liēkd this
That is, unfortunately, the file size limit for the *WILD_CHIP* format. What I would recommend doing is compressing a render to fit on the site, and then linking a higher quality render in the description or in the comments. That seems to be the standard practice for very large songs around here.
 
 
80155
Level 20 Chipist
post #80155 :: 2017.03.11 10:36pm
Yeah, just upload a version with a lower bitrate and then link to the hi-quality version in the description or comments.

10 minutes tho, dang
 
 
80156
Level 15 Mixist
post #80156 :: 2017.03.11 11:00pm
  
  shinichi, VinCMG, Jimmyoshi, sethdonut, pigdevil2010 and MiDoRi liēkd this
As I promised, here I am, working on my entry 12h before the deadline.

#PROcrastinatorMasterrace
 
 
80169
Level 4 Chipist
post #80169 :: 2017.03.12 7:14am
I have taken your advices- thank you! With great pain I have created a 96 kbps version of the song and uploaded that with a link to the Soundcloud (https://soundcloud.com/dorian-grayscale/the-new-ol-town-square-bell) in the description. Also, I was entry number 69, so that is a charming little bonus. -DG
 
 
80172
Level 19 Chipist
post #80172 :: 2017.03.12 9:45am
  
  MiDoRi liēkd this
haven't you ever heard of variable bitrate? saves a lot of room with no noticeable loss in quality. i usually submit in v1 with no problems, i could even use v0 if i wanted to but i don't want to waste too much of botb's bandwidth :-)
 
 
80176
Level 22 Mixist
post #80176 :: 2017.03.12 10:32am
Variable bitrate breaks the player when I try using it here.
 
 
80179
Level 19 Chipist
post #80179 :: 2017.03.12 11:18am
what browser do you use? i've never noticed a problem (on chrome) and i use dbpoweramp for conversion from wav to vbr mp3
 
 
80187
Level 7 Criticist
post #80187 :: 2017.03.12 12:39pm
  
  MiDoRi liēkd this
Hei, Still too damn slow/uninspired/randomexcuse to finish anything :C
thanks 4 extench00n though <3 pukez
 
 
80191
Level 25 Chipist
post #80191 :: 2017.03.12 3:06pm
  
  shinichi liēkd this
Sorry for not entering this, my life is literal hell right now.

Maybe I'll finish my thing for summer chip, or something.
 
 
80204
Level 21 Chipist
post #80204 :: 2017.03.12 5:16pm
  
  Quirby64 and funute liēkd this
100 percent vorted!
 
 
80205
Level 11 Pixelist
post #80205 :: 2017.03.12 5:19pm
Could someone please post a quick guide on how to vote in the different cathegories? ^^
I don't reall get the meaning of dingleburg
 
 
80206
Level 4 Chipist
post #80206 :: 2017.03.12 5:28pm
Hello Max- I do not have a readily available way to encode variable bitrate right now, but I hadn't thought of that so thank you for the suggestion. Also being frank, I can't stomach VBR; I definitely can tell a difference (mostly in cymbals and other things with a complicated decay), and it is very jarring and untrue to the original audio. -DG
 
 
80208
Level 20 Chipist
post #80208 :: 2017.03.12 6:11pm
  
  Galak Sea and Baron Knoxburry liēkd this
Galak Sea: dingleburg means whatever you want it to be : ) it's completely up to your interpretation
 
 
80209
Level 22 Mixist
post #80209 :: 2017.03.12 6:24pm
Chrome and palemoon, I usually encode with the "High" preset on FlicFlac.
 
 
80421
Level 16 Mixist
post #80421 :: 2017.03.14 4:04am
  
  Baron Knoxburry, Galak Sea, shinichi, VinCMG and Savestate liēkd this
for voting: however you interpret the voting system, just ensure you're consistent across all entries! :)
 
 
81469
Level 13 Pixelist
post #81469 :: 2017.03.26 1:17pm
  
  Baron Knoxburry and Modus Ponens liēkd this
All went according to plan

Good job botb
 
 
81475
Level 18 Mixist
post #81475 :: 2017.03.26 1:31pm
i won
 
 
81481
Level 26 Hostist
post #81481 :: 2017.03.26 2:06pm
  
  Modus Ponens, VinCMG, sethdonut, Savestate and shinichi liēkd this
results stream archived here --

https://www.youtube.com/watch?v=OLNNJjqU9p8
 
 
81484
Level 16 Codist
post #81484 :: 2017.03.26 2:19pm
  
  shinichi, sethdonut and puke7 liēkd this
Thanks as always for a great results stream, puke!
 
 
81525
Level 28 Chipist
post #81525 :: 2017.03.26 8:05pm
  
  VinCMG, shinichi and Modus Ponens liēkd this
Truly we now know wildchip != win
 
 
81526
Level 19 Chipist
post #81526 :: 2017.03.26 8:29pm
  
  Modus Ponens liēkd this
My flip, I got 10th!?!? How is that even!?!?
Thank you guys!!! \.o./
: >
(Also yeah Wildchip confirmed to not win, pixel master race. I for one accept our new overlord format)
 
 
81529
Level 16 Codist
post #81529 :: 2017.03.26 9:00pm
  
  Baron Knoxburry liēkd this
chip battle art == win
 
 

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