VIC-Tracker 2.0π (finally with note names!)
BotB Academy Project Dev
Level 23 Chipist
post #97049 :: 2018.03.02 11:52am
  raphaelgoulart, anewuser, pedipanol, goluigi, puke7, Savestate, Warlord, Xaser, gotoandplay, b00daw, RazerBlue6 and Sinc-X liēkd this
I originally explained the reason why this program requires you to enter the number instead of notes is because of screen width limitation. Until I did some more research into VIC chip's features and found out that it could output in any resolution. So I couldn't let that out of my mind and spent an entire day editing the source code...

This mod basically takes an advantage of that and VIC-20's expanded memory behavior that doubles the color RAM's size to 1024 bytes.

Some screenshots

Changes from the original version:
  • 25x28 tiles screen size instead of usual 22x23. Enough to display 16 pattern rows at a time.
  • Notes in pattern editor are now displayed in note names instead of its hex values.
  • Holds are displayed in continuous blocks instead of ++ and tie notes are displayed inverted.
  • New color palette that doesn't hurt my eyes.

However, please note that this is only a GUI mod and no new features has been added. You still need to input the notes like the original version (notes are entered by inputting 0-B, ties are entered by inputting 9-C into octave, etc.)


Okay, time to go back to voting wc13 entries and studying for midterm exam
Level 26 Renderist
post #97053 :: 2018.03.02 1:44pm :: edit 2018.03.02 2:04pm
  raphaelgoulart, puke7 and Sinc-X liēkd this
you're a fucking roll, dude! did you ever figure out how to get the vt>prg converter working for windows? also the arpeggios did not always export properly to prg.

stick this up on your github!
Level 26 Chipist
post #97064 :: 2018.03.02 4:16pm
  Savestate and Sinc-X liēkd this
nice maybe you can implement a tuned version !
Level 23 Chipist
post #97071 :: 2018.03.02 9:05pm
  Sinc-X liēkd this
Whoops, noticed that I forgot to change the permissions. You should able to donload it now.

Also for the prg converter, I'll look into that soon when I have time.
Level 26 Renderist
post #97073 :: 2018.03.02 9:07pm :: edit 2018.03.02 9:11pm
  Sinc-X liēkd this
i had problems with it because it requires perl and libraries that didn't compile well in either cygwin nor mingw at the time. the application would have to have perl loaded into its path.

my second theory is that i was just going to determine what from the *.vt file gets loaded into victracker RAM; use a hex editor to copy those contents; .incbin the song data into the player engine (minus the loader and intro); and make the player play immediately on startup.

there's always that if you can't get the prg converter working.
Level 29 Chipist
post #97079 :: 2018.03.02 11:23pm
+1 for trying to get the .prg converter working. I recall contacting the original author of VT (Daniel Kahlin) about that some years back and asking if he can take a look at that issue, but alas, didn't hear any responses :P
Level 25 Mixist
post #97173 :: 2018.03.03 11:42am
  anewuser liēkd this

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