doom music sequencer (?)
BotB Academy Bulletins
 
 
84076
Level 25 Chipist
post #84076 :: 2017.05.17 11:38pm :: edit 2017.05.18 12:17am
  
  Dimeback and RazerBlue6 liēkd this
so my brain just took a shit and i'm wondering how to wipe it properly...

so a doom WAD can contain a global MIDI (MUS)... basically everything else is environment data of structures, switches and spawns.

is there any way to create a room that -- with its structure, switches, and spawns -- could possibly (and elegantly) make automated music with its stock samples to sound harmonious with the MIDI (MUS) while your player sits back in god mode?
 
 
84077
Level 13 Chipist
post #84077 :: 2017.05.17 11:45pm
Mario pants

I MEAN

DOOM PANTS
 
 
84078
Level 20 Playa
post #84078 :: 2017.05.17 11:50pm
i don't know specifically, but it seems like with enough effort it could be done. if emulation timings are inconsistent though, then your wad might only sound right with a certain engine...
 
 
84079
Level 25 Chipist
post #84079 :: 2017.05.18 12:10am :: edit 2017.05.18 12:12am
yeah... i guess dosbox with a particular cpu conf and system spec should be reliable enough? are native engines more reliable? frankly, i'm not experienced enough on doom; except for DOS machines in the 90's.

(thought about something...) it depends on the marine being able to be spawned onto a ledge; so that he slips off and makes timed grunting sounds (in relation to midi start-up) perpetually until he falls into a warp.
then goes into a copy room. each of these copy rooms has a boxed-in demon that calls the "i see you" sample.

the midi composition could be tweaked slightly with the dynamics of the engine on the fly.

viable? lunacy?
 
 
84085
Level 24 Mixist
post #84085 :: 2017.05.18 3:01am :: edit 2017.05.18 3:01am
  
  VinCMG liēkd this
Vanilla doom nope, boom perhaps with voodoo dolls/scrolling floors but it would be a nightmare to create and time anything worthwhile, zdoom easily with scripts but at that point you may as well just script in the sounds directly or just make a sexmodit with the samples. In fact one of the music tracks in mock2.wad actually does exactly this - recreates a doom2 track with the doom gun sounds as instruments.
I might give boom a go sometime if I hate myself enough, see what's possible.
 
 
84093
Level 26 Chipist
post #84093 :: 2017.05.18 10:50am
  
  VinCMG and xterm liēkd this
lunacy but don't let that stop you
 
 
84113
Level 24 Mixist
post #84113 :: 2017.05.18 7:13pm
  
  Jangler liēkd this
There's one particular transcendent Doom wad (spacedm5) that contains a scripted dancefloor of mecha-awesome, so there's that.

But yeah, if you're willing to bump it up to Boom format, you could technically attempt to script a music-song using voodoo dolls and conveyor belts, but that in comparison makes MML look like transferring thoughts onto sheet music. Shit's cray, yo.
 
 

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